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Steam News21 April 20262mo ago

Total Engine Overhaul Progress for v0.89

Hey people, Luke here. Performance Overhaul I doing a performance overhaul of VA's system internals.

In this update4

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Full Vectored Armada update

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Hey people, Luke here.

What changed

0 fixes4 additions4 changes0 removals
  • Performance
  • Gameplay
changedPerformance OverhaulI doing a performance overhaul of VA's system internals. I have literally gutted the entire project's ship, block, weapon, and rendering handlings systems, splayed it's bits out on a table and have begun rebuilding it completely. Huge operation. It's been a massive 14 hour a day journey and it's showing incredible fruit.
addedPerformance OverhaulI've gotten entirely new block-cluster handling code, entirely new rendering generation and transform stuff. A completely new weapon and systems pipeline, and my own 2D physics implementation.
changedFPS BenchmarksMy test case fleet-fight throughout has been Dusk Fire Regiment vs Alpha Remnant. Two big fleets, with a lot of blocks, a lot of smaller and larger ships, and it used to run horribly.
changedFPS Benchmarksv0.88: 25 fps average across my tests. Terrible.
addedFPS Benchmarksv0.89: 112 fps average across my new test!!!!!
changedFPS BenchmarksThat is a 400% increase in rendering, combat, and physics performance.

Vectored Armada changes

changedI doing a performance overhaul of VA's system internals. I have literally gutted the entire project's ship, block, weapon, and rendering handlings systems, splayed it's bits out on a table and have begun rebuilding it completely. Huge operation. It's been a massive 14 hour a day journey and it's showing incredible fruit.
addedI've gotten entirely new block-cluster handling code, entirely new rendering generation and transform stuff. A completely new weapon and systems pipeline, and my own 2D physics implementation.
changedMy test case fleet-fight throughout has been Dusk Fire Regiment vs Alpha Remnant. Two big fleets, with a lot of blocks, a lot of smaller and larger ships, and it used to run horribly.
changedv0.88: 25 fps average across my tests. Terrible.
addedv0.89: 112 fps average across my new test!!!!!

Performance Overhaul

I doing a performance overhaul of VA's system internals. I have literally gutted the entire project's ship, block, weapon, and rendering handlings systems, splayed it's bits out on a table and have begun rebuilding it completely. Huge operation. It's been a massive 14 hour a day journey and it's showing incredible fruit.

I've gotten entirely new block-cluster handling code, entirely new rendering generation and transform stuff. A completely new weapon and systems pipeline, and my own 2D physics implementation.

FPS Benchmarks

My test case fleet-fight throughout has been Dusk Fire Regiment vs Alpha Remnant. Two big fleets, with a lot of blocks, a lot of smaller and larger ships, and it used to run horribly.

v0.88: 25 fps average across my tests. Terrible.

v0.89: 112 fps average across my new test!!!!!

That is a 400% increase in rendering, combat, and physics performance.

How?

VA was made in a rush to prevent my bank account from hitting zero. As such it's a bit of a messy and poor project. Principally I used Unity's default Object Oriented architecture. This is very common in Unity games, is very easy to setup, but runs horribly slow.

On the flip side we have the relatively new Unity ECS/DOTS architecture. Which is blazingly fast but very complicated and time consuming to setup and get working right. Since I now have cash from ATS, and time to work on VA, I could finally get down on my elbows and crawl inside this engine with a wrench and a Masterclass.

What's left to do?

Alright, I'll get you guys something cool to look at soon. But I now have to overhaul the Constructor to handle building ships with this new tech... thankfully I already had a lot of premade fleets to test out during this overhaul work.

Cheers.

Luke AP

Source

Steam News / 21 April 2026

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