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Steam News12 March 20263mo ago

Experimental Patch [298] RELEASED - War game-flow overhaul.

Hey Architects! Experimental version 0.88 [298] is available to test. You can change branch version by doing: Vectored Armada > Properties > Game Versions > experimental BACKUP YOUR FLEETS AND SHIPS.

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Repeated intro

Hey Architects!

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Server
addedWhat's changed since the last experimental update?The entire play-flow of the campaign (war) has been overhauled. You can now build your fleet in-situ with your opponent opposite you and the arena visualized. You now have an explicit build area.
addedWhat's changed since the last experimental update?New artstyle. I gave up with the 3D beveled look, I just can't get it nice. So I'm now going for a more abstract 2D style with solid colours and outlines for modules, bullets, missiles. Go have a look.
addedWhat's changed since the last experimental update?A huge amount of new VFX, Explosions, impacts, sparks, debris, hull damage. Lots of stuff.
changedWhat's changed since the last experimental update?Performance and under-the-hood work that mainly helps me, do more work and do it better.
changedWhat's changed since the last experimental update?Overhauled internal handling of block-ports and saved ships that should make things faster.
changedWhat's changed since the last experimental update?Please let me know about any issues you find in my Discord server.

Experimental version 0.88 [298] is available to test. You can change branch version by doing:

Vectored Armada > Properties > Game Versions > experimental

BACKUP YOUR FLEETS AND SHIPS.

What's changed since the last experimental update?

  • The entire play-flow of the campaign (war) has been overhauled. You can now build your fleet in-situ with your opponent opposite you and the arena visualized. You now have an explicit build area.

  • Ship piloting and thruster-awareness is undergoing an overhaul. They fly a bit better sometimes and a bit worse at others. I'm getting there.

  • New artstyle. I gave up with the 3D beveled look, I just can't get it nice. So I'm now going for a more abstract 2D style with solid colours and outlines for modules, bullets, missiles. Go have a look.

  • A huge amount of new VFX, Explosions, impacts, sparks, debris, hull damage. Lots of stuff.

  • Performance and under-the-hood work that mainly helps me, do more work and do it better.

  • Overhauled internal handling of block-ports and saved ships that should make things faster.

  • A lot of miscellaneous fixes.

Known Issues:

  • Hardpoints cannot be grabbed off ships directly.

  • The campaign is in pieces, as I am busy rebuilding it.

  • The campaign story is in pieces; I am busy writing it and refining it.

Please let me know about any issues you find in my Discord server.

Cheers.

Luke

Source

Steam News / 12 March 2026

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