Hey everyone. Experimental build available via: Vectored Armada > Properties > Betas > Beta Participation > `experimental` I'm working on a large number of overhauls and new things.
Full notes
Full Vectored Armada update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone.
What changed
0 fixes2 additions4 changes0 removals
Compatibility
UI and audio
Balance
Gameplay
changedExperimental build available via: Vectored Armada > Properties > Betas > Beta Participation > `experimental`
addedI'm working on a large number of overhauls and new things. Firstly the story, I've properly built out an Interactve intro that I'm sure a number of people will enjoy. Secondly I have been working on getting UI art for the game's various menus and buttons, as well as improving the general presentation of everything. (I also need to get a proper tutorial setup, that's next)
changedI started VA as a test to figure out port-based ship building, and to sell something to keep the lights on. Once I got everything workable, I set out to make some fun fights. Now VA is an okay game but is sorely underdeveloped in a wide variety of areas outside ship building. Fundamental things like a tutorial, good gameplay flow when making a ship and fleet for a fight, quality-of-life when making your ships and actually good AI brains when fighting stuff. Aswell as the UI visuals, presentation.
changedI have begun to get some art for UI and backgrounds, as well as build an interactive story system for telling the player a nice story along with the building and destruction.
changedFirst of all - and I know this isn't a priority for some people, but a good story goes a long way - a proper introduction. A chance to get a feel for the world, to care about it. But also non-critical for anyone that just wants to play the game.
addedUpon starting a new campaign, you are greeted by this intro. Hop into the experimental build to see it for yourself.
Vectored Armada changes
changedExperimental build available via: Vectored Armada > Properties > Betas > Beta Participation > `experimental`
addedI'm working on a large number of overhauls and new things. Firstly the story, I've properly built out an Interactve intro that I'm sure a number of people will enjoy. Secondly I have been working on getting UI art for the game's various menus and buttons, as well as improving the general presentation of everything. (I also need to get a proper tutorial setup, that's next)
changedI started VA as a test to figure out port-based ship building, and to sell something to keep the lights on. Once I got everything workable, I set out to make some fun fights. Now VA is an okay game but is sorely underdeveloped in a wide variety of areas outside ship building. Fundamental things like a tutorial, good gameplay flow when making a ship and fleet for a fight, quality-of-life when making your ships and actually good AI brains when fighting stuff. Aswell as the UI visuals, presentation.
changedI have begun to get some art for UI and backgrounds, as well as build an interactive story system for telling the player a nice story along with the building and destruction.
changedFirst of all - and I know this isn't a priority for some people, but a good story goes a long way - a proper introduction. A chance to get a feel for the world, to care about it. But also non-critical for anyone that just wants to play the game.
Experimental build available via: Vectored Armada > Properties > Betas > Beta Participation > `experimental`
I'm working on a large number of overhauls and new things. Firstly the story, I've properly built out an Interactve intro that I'm sure a number of people will enjoy. Secondly I have been working on getting UI art for the game's various menus and buttons, as well as improving the general presentation of everything. (I also need to get a proper tutorial setup, that's next)
I started VA as a test to figure out port-based ship building, and to sell something to keep the lights on. Once I got everything workable, I set out to make some fun fights. Now VA is an okay game but is sorely underdeveloped in a wide variety of areas outside ship building. Fundamental things like a tutorial, good gameplay flow when making a ship and fleet for a fight, quality-of-life when making your ships and actually good AI brains when fighting stuff. Aswell as the UI visuals, presentation.
There are also rather plain issues with the way weapons are balanced, the clear lack of good AI ship behaviour, and a rather well requested feature - being able to either control a ship or command them in battle. Which I agree, would be a lot better than sitting there being annoyed at a ship for doing something dumb.
But one thing at a time. Getting the game to look good will help me have the motivation to get the game to feel good.
I have begun to get some art for UI and backgrounds, as well as build an interactive story system for telling the player a nice story along with the building and destruction.
First of all - and I know this isn't a priority for some people, but a good story goes a long way - a proper introduction. A chance to get a feel for the world, to care about it. But also non-critical for anyone that just wants to play the game.
Upon starting a new campaign, you are greeted by this intro. Hop into the experimental build to see it for yourself.