Full notes
Full Vault Vandals update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
Split Screen
Added dynamic split-screen for local multiplayer.
The view now splits when players spread out and merges again when they regroup.
Split views follow player groups more smoothly, with cleaner camera movement and shake.
Player labels are easier to see when sharing a view.
UI
Auction, lobby, preparation, shop, and tally screens received a major visual polish pass.
Auction player cards are clearer, with better status, timer, and bidding feedback.
The round results screen is easier to scan, with clearer loot, bonuses, deaths, and totals.
The in-dungeon HUD has been cleaned up and repositioned for better readability.
Extraction
Extraction progress now uses a clean circular progress ring around the player.
The extraction visual is less intrusive while still making progress easy to track.
Mods
Mods that change max HP now update more reliably.
Big Container and Glass Cannon should now apply health changes consistently across rounds, pickups, and auctions.
Fixes
Chests can no longer accidentally open more than once.
Loot pickup and magnet behavior should be more reliable right after items spawn.
Steam/controller input handling has been improved.
Fog of war now behaves better with split-screen views.
Source
Changelog.gg summarizes and formats this update. How we read updates.
