Full notes
Full Varsity High School Football update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Performance
PLAYTESTER FEEDBACK
First Impressions
“[Dynasty] felt like everything that I was choosing to do had impact, and that each choice mattered...”
“The interaction between quarterback, ball, and receiver felt incredibly satisfying to use”
Gameplay
“I'm not exaggerating when I say that the pacing of the movement on this game feels better than any other sports game that I've touched.”
Least Favorite Part of the Game
“The fact that i can't play the whole thing! lol”
7ON7 & GAMEPLAY
Players now have “time to max speed” acceleration working in game.
We have a rough skeleton of 7on7 gameplay with QB, WR, and DB coverage in place. DBs play both man and zone.
We begin modeling proper 7on7 equipment, t-shirts, etc in September.
COMMUNITY FILE SHARE
Our server upload tests were successful in the last playtest (ie people uploaded bare bones created teams).
CUSTOM TEAMS IN DYNASTY
Now, we can take the steps to allow players to create, download, and import custom teams into new dynasties.
PERFORMANCE BOOOOOSTS
Previously, it took 1 minute for all teams in a state’s classification to sim training decisions and outcomes. Now? 1 second. 🤯
TRAINING DATA
We built out training analysis tools that help us find trends, broken logic, and missed opportunities for not only human training but also the CPU teams deciding their own training priorities.
OTHER QUICK NOTES
We are on pace to have 7on7 playtests on Patreon this Winter.
We’ve completed 10 playtests since February 2024 including more than 300 playtesters that have opted in.
In 2024, our playtests averaged 10 people. Now, we’re up to 50 playtesters every 6-8 weeks providing valuable feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
