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Steam News6 January 20266mo ago

November 2025 Development Update

Another busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest. Screen 1: Our work in progress Exhibition mode Team Selection screen.

Full notes

Full Varsity High School Football update

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What changed

0 fixes1 addition5 changes0 removals
  • UI and audio
  • Gameplay
  • Store
changedAnother busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest.
changedAs promised, in December (see dates in image) we'll have our first gameplay focused playtest. This will not be a polished "complete game". It's an alpha build which means it's functional. It will not have broadcast elements like replays, touchdown celebrations, crowd or crowd noise, etc. It's purely a gameplay test so you can get a feel for movement, controls, etc and provide helpful feedback for us.
changedHelp us hit 10k wishlists on Steam so we can get more eyeballs on Varsity: [dynamiclink href=" https://store.steampowered.com/app/2361950/Varsity_High_School_Football/ "]
changed7ON7 GAMEPLAYFull gameplay loop is in place with selecting teams and playing a game: play selection, down management, and change of possession. This will be available in our 7on7 alpha build playtest in December.
changed7ON7 GAMEPLAYVarsity is still a 11v11 game, but we are focusing on “7on7” right now because we do not have line play yet. This allows us to improve & refine core QB/WR/DB gameplay.
addedMOTION CAPTUREWe had a new capture session with our DB to record swats, interceptions, and general player juke moves.

Varsity High School Football changes

changedAnother busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest.
changedAs promised, in December (see dates in image) we'll have our first gameplay focused playtest. This will not be a polished "complete game". It's an alpha build which means it's functional. It will not have broadcast elements like replays, touchdown celebrations, crowd or crowd noise, etc. It's purely a gameplay test so you can get a feel for movement, controls, etc and provide helpful feedback for us.
changedHelp us hit 10k wishlists on Steam so we can get more eyeballs on Varsity: [dynamiclink href=" https://store.steampowered.com/app/2361950/Varsity_High_School_Football/ "]
changedFull gameplay loop is in place with selecting teams and playing a game: play selection, down management, and change of possession. This will be available in our 7on7 alpha build playtest in December.
changedVarsity is still a 11v11 game, but we are focusing on “7on7” right now because we do not have line play yet. This allows us to improve & refine core QB/WR/DB gameplay.

Another busy month with gameplay, mocap, menu/UI, etc. Huge strides overall the last 4-6 weeks as we prepare for our gameplay playtest.

Screen 1: Our work in progress Exhibition mode Team Selection screen. With 11v11 Exhibition you will see helmets, etc here instead of a 7on7 t-shirt.

Screen 2: Our first batch of 48 recolorable logos. Our goal is to have 10+ different variations of common animals (eagles, lions, bears, etc), shapes, people, etc. You can also upload your own logo (not recolorable in game) through our Community Share feature.

Screen 3: Here is an example of the customization options for jerseys; specifically for the 7on7 jersey which is a bit more flexible. For 11v11 we'll have various stripes, patterns, the ability to put your logo on the chest, etc.

As promised, in December (see dates in image) we'll have our first gameplay focused playtest. This will not be a polished "complete game". It's an alpha build which means it's functional. It will not have broadcast elements like replays, touchdown celebrations, crowd or crowd noise, etc. It's purely a gameplay test so you can get a feel for movement, controls, etc and provide helpful feedback for us.

Help us hit 10k wishlists on Steam so we can get more eyeballs on Varsity: [dynamiclink href="https://store.steampowered.com/app/2361950/Varsity_High_School_Football/"]

PS: Our mocap actor / DB posted about his experience with some clips here from last week: https://www.instagram.com/pyramidlakegames/reel/DRlinWxjTce/

7ON7 GAMEPLAY

  • Full gameplay loop is in place with selecting teams and playing a gameplay selection, down management, and change of possession. This will be available in our 7on7 alpha build playtest in December.
  • Varsity is still a 11v11 game, but we are focusing on “7on7” right now because we do not have line play yet. This allows us to improve & refine core QB/WR/DB gameplay.

MOTION CAPTURE

  • We had a new capture session with our DB to record swats, interceptions, and general player juke moves.

TEAM LOGOS

  • We have setup our first batch of 48 logo options for teams. If you use these for custom teams instead of uploading your own, you can change the colors.

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PLAYTEST

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Source

Steam News / 6 January 2026

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