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Steam News9 May 20261mo ago

VANRAN NEW DEMO Update

Through our previous demo, we were able to gather a tremendous amount of player feedback. We sincerely thank everyone who played the demo and shared their thoughts with us.

In this update15

Full notes

Full VANRAN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions12 changes2 removals
  • Balance
  • Gameplay
  • Events
  • Maps
  • UI and audio
changedBased on your feedback, we have redesigned major parts of the game’s structure and direction. This goes beyond simple balance adjustments — we are rebuilding the overall gameplay flow and player experience.
added1. Giant Field Boss “MATU”A massive new field boss, MATU , has been added.
changed2. The Prison Master “Madan” ReworkedThe ruler of the prison, Madan , has been redesigned to become a far more threatening enemy.
removed2. The Prison Master “Madan” ReworkedHe is no longer just a pursuer. He pressures the player, dominates the environment, and constantly hunts you down.
added3. Berserk Mode AddedA new Berserk Mode powered by the demon sword has been added.
changed5. Field & Reward System ReworkedThe world structure and exploration flow have been significantly redesigned.

VANRAN changes

changedBased on your feedback, we have redesigned major parts of the game’s structure and direction. This goes beyond simple balance adjustments — we are rebuilding the overall gameplay flow and player experience.
addedA massive new field boss, MATU , has been added.
changedThe ruler of the prison, Madan , has been redesigned to become a far more threatening enemy.
removedHe is no longer just a pursuer. He pressures the player, dominates the environment, and constantly hunts you down.
addedA new Berserk Mode powered by the demon sword has been added.

Through our previous demo, we were able to gather a tremendous amount of player feedback.

We sincerely thank everyone who played the demo and shared their thoughts with us.

Based on your feedback, we have redesigned major parts of the game’s structure and direction. This goes beyond simple balance adjustments — we are rebuilding the overall gameplay flow and player experience.

Today, we would like to share some of the changes currently being made.

New Features & Changes

1. Giant Field Boss “MATU”

A massive new field boss, MATU, has been added.

Cling onto the monster itself and drive your blade into its body.

2. The Prison Master “Madan” Reworked

The ruler of the prison, Madan, has been redesigned to become a far more threatening enemy.

He is no longer just a pursuer. He pressures the player, dominates the environment, and constantly hunts you down.

3. Berserk Mode Added

A new Berserk Mode powered by the demon sword has been added.

Your combat style changes dramatically as your aggression and destructive power are unleashed.

4. Elise, Princess of the Elphine

The Elphine, a race at war with the demon realm, now enters the story.

Their princess, Elise, comes searching for you.

She is not merely a companion, but a key figure connected to the truth behind this world and its ongoing war.

5. Field & Reward System Reworked

The world structure and exploration flow have been significantly redesigned.

Explore expanded environments and discover new rewards and hidden areas.

6. Experience the Demon Realm

It is a world where beauty and cruelty coexist, and where good and evil are no longer clearly separated.

7. Meet the Blacksmith “Baldrick”

Meet Baldrick, the blacksmith who forges soul-infused weapons.

He is more than a merchant he is someone who understands the connection between souls and steel.

Polishing & Improvements

Animation Improvements

Movement animations and the three-hit combo attacks have been improved.

Combat Impact Improvements

We enhanced combat feedback to make strikes against enemies feel heavier and more satisfying.

Improved Controls

Input responsiveness and overall game feel have been refined, especially for controller users.

Full UI Rework

The entire UI has been redesigned.

We focused on improving readability and delivering information without interrupting gameplay flow.

Save Point Improvements

Save point placement and accessibility have been improved for player convenience.

Chain Action Improvements

Look around carefully. Fire your chain. Stay calm no matter what happens.

The chain-action system is also being continuously refined and improved.

Removed / Reworked Content

Caleb’s Backstory Reworked

Caleb’s original backstory sequence, previously placed in Chapter 1, will now return later in the game in a newly reworked form.

The game now begins inside the prison.

Temporary Voice Acting

The current demo includes voice performances recorded by real actors. The demon sword’s voice was also created using real voice acting enhanced with additional effects.

However, all voice work will be fully re-recorded before release based on the finalized script.

Field Boss “LATA” Relocated

The field boss LATA has been moved to a more fitting location in Chapter 2.

You will encounter it within the vast underground waterways beneath the ruined city.

We hope you look forward to it.

We are still actively developing and improving the game, and your feedback continues to shape VANRAN in meaningful ways. We look forward to showing you more in the future.

Thank you.

Source

Steam News / 9 May 2026

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