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Steam News21 December 20256mo ago

Enemy Spawn Adjustments, Boss Design Adjustments, Level Design Adjustments

Boss Adjustments to: Undead Disciple in The Crimson Dungeon (Level 4) - HP, Cinematic intro screen, boss missiles now move towards player, changed attack from every 3 seconds to every 6 seconds Blob Spawner in The Feste

Full notes

Full Vanquish Evil update

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What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
changedUndead Disciple in The Crimson Dungeon (Level 4) - HP, Cinematic intro screen, boss missiles now move towards player, changed attack from every 3 seconds to every 6 seconds
addedBlob Spawner in The Festering Sewers (Level 4) - HP, Cinematic intro screen, added Blob Spawn minions
changedEnemy Spawning and Level Design adjustments to:
addedThe Crimson Dungeon (wall changes, added more dungeon coffins) - The Festering Sewers (wall changes, added dungeon coffins)

Vanquish Evil changes

changedUndead Disciple in The Crimson Dungeon (Level 4) - HP, Cinematic intro screen, boss missiles now move towards player, changed attack from every 3 seconds to every 6 seconds
addedBlob Spawner in The Festering Sewers (Level 4) - HP, Cinematic intro screen, added Blob Spawn minions
changedEnemy Spawning and Level Design adjustments to:
addedThe Crimson Dungeon (wall changes, added more dungeon coffins) - The Festering Sewers (wall changes, added dungeon coffins)

Boss Adjustments to:

  • Undead Disciple in The Crimson Dungeon (Level 4) - HP, Cinematic intro screen, boss missiles now move towards player, changed attack from every 3 seconds to every 6 seconds

  • Blob Spawner in The Festering Sewers (Level 4) - HP, Cinematic intro screen, added Blob Spawn minions

Enemy Spawning and Level Design adjustments to:

  • The Crimson Dungeon (wall changes, added more dungeon coffins) - The Festering Sewers (wall changes, added dungeon coffins)

Source

Steam News / 21 December 2025

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