Full notes
Full Vanquish Evil update
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What changed
- UI and audio
Steam post image In two days from now, on Friday Feb 6th there's going to be a new update for Vanquish Evil! The mid to late game battles needed more challenges for the player. That's why for this new update there's going to be even more challenging enemies to fight! - The 10-20 minute timeframe is where you'll fight these new enemies. They pose a real threat due to their imposing sizes and relentless movement. - Combat versus enemies has also been improved, where there is now noticeable collision and impact from player attacks to enemies. This is achieved by letting collision animations play out for enemies, and enemy movement is briefly stalled. These changes affect each individual enemy, enabling more dynamic collision reactions and enemy movement. Improvements to sound design have also been made: - Player abilities (volume adjustments to Frost Wave, Fire Orb, Sword Slash). Thanks again to those who bought Vanquish Evil during Early Access, and to everyone supporting the game after 1.0! This update is sure to provide you with fun challenging action-packed gameplay!
Source
Changelog.gg summarizes and formats this update. How we read updates.
