In this update2
Full notes
Full Vanguard Galaxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello captains,
What changed
- Fixes
- Compatibility
- Gameplay
- Store
- Balance
Vanguard Galaxy changes
A bunch of fixes to clean up the items we have on the list :) And importantly another fix for the shops not regenerating properly with different content from other systems.
Update availability
This update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.
Added/Changed
ECHO will not purchase crew automatically by default (this kinda breaks early game) and ECHO can easily get stuck without credits
Mining and salvage weapons will hold on to their target position on their targets until a piece breaks off
Added ECHO stat for crew lost count to make it easier to track how often it happens (does include crew lost due to hull damage and in boarding / installations)
Balance
Boosters have been tweaked a bit to be more balanced across levels. Early game they were relatively strong
Adjusted max defenders on boardable ships, they cannot go past max capacity anymore
Fixes
Another fix for the shop inventory refresh, part of them were still generating the same content
ECHO will no longer try to keep purchasing crew when credits are too low
Fixed a few occurences of echo not being able to move properly due to the avoidance mechanism (docking with mercenary, boardable approach, small weapon range)
Fixed changing ship at a spacestation that doesnt have a docking pad for that size (mostly switching to medium pad)
Fixed Plasma beam using Plasma Microcells instead of Plasma Cells
Fixed Steam not registering the game exiting if done through main menu. Also saving the game when closing the window in windowed mode
Fixed a few icons (dry dock, aspect)
Fixed sprite restoration when repaired in the field
Fixed range buffs not being picked up properly. Also lead to fixing a few other skills: Combat milestone 1, Mining and Salvage milestone 1, Warpath, Weapons Free, Fire Control Officer, Defense Mastery, Sharp eye, Extraction focus
Fixed defected/bought crew magically ending up in the player's reserve instead of on the ships crew
Fixed possible int overflow cases in stat calculations
Fixed popups layering on top of each other in some cases
Fix for droneselection not picking up on the extra drone from hullupgrade
Fixed issue with ECHO's auto detect for loadouts involving drones
Fixed ECHO looping when boarding is enabled but max danger level is safe
Fixed Cores for bosses dropping at levels lower then intended
Cheers,
Bat Roost Games
Enable the beta version
Make sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.
To take part go to Manage and select Properties for Vanguard Galaxy in Steam:
And select the open-beta under Game Versions & Betas as shown below.
Source
Changelog.gg summarizes and formats this update. How we read updates.
