Full notes
Full Vanguard Galaxy update
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Repeated intro
Hello captains,
What changed
- Gameplay
- Compatibility
- UI and audio
- Events
- Balance
- Maps
Vanguard Galaxy changes
Another smaller update, have fun!
Added/Changed
Changed the sprite of the Great Gate (a little bigger)
Changed the sprite of the normal gates to be larger, current jumpgate sprites remain in the prologue area
Changed the zoom level on new game (more zoomed out)
Added Mercenary that can jump in to support with callsign and battle cry supplied by our esteemed beta testers. This can trigger with a low chance when hull damage is taken. This mercenary can also jump in if you already have an existing hired mercenary.
Ability cooldowns persist through saves/changes to skill trees
Omnitac and the introduction to mercenaries quest is moved to the Frontier (first area after prologue).
Omnitac space stations have been added to each sector from the fourth onwards.
Added active buffs/debuffs to the HUD to give more insight as to what is currently active
Removed Clear Home Station button in Captain General, it already has a button next to the Home Station information
You can now change your name/icon in game, and change your title (Conquest rank and some others which will be expanded upon)
Added bulk opening option for Locked Containers
Locked Containers will always give a credit reward of part of the cost of opening it.
Added a few extra options to the inventory filter, see the popup when hovering the field for details.
Travel information UI element will remain active whilst traveling (going through gates etc.)
Balance
Whenever a player brings the combatstrength of a system to 0, it will be prone for takeover (makes removing Meridia's Chosen from the conquest map easier)
Fixes
Fix for a new mercenary not properly spawning if you had a mercenary before
Fixed always on top toggle, it was now secretly enabling the experimental map feature. :)
Potential fix for ships starting to repair when switching ships but the ship isn't even damaged
Added functionality to prevent duplicate system names when generating the galaxy, the check is also done when loading a savegame, so any existing duplicates will be fixed
Fixed travel ETA not always being correct
Fixed shields not always disappearing when loading in travel
If you find any annoying / interesting bugs or just want to give your opinion. Let us know on Discord or the Steam forums. Thank you all for enjoying Vanguard Galaxy.
Cheers,
Bat Roost Games
Source
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