Full notes
Full Vampire Syndicate: Gangs of MoonFall update
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What changed
- Gameplay
Vampire Syndicate: Gangs of MoonFall changes
Hi everyone,
Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July.
One of the major concerns during the Early Access launch was the current length of the game, especially story content, so this will be the main thing I'll be addressing for the upcoming update.
In preparing for the launch, I expected that 5-7 hours would be a good length, as that is more than Memoirs had in its Early Access debut. However, a lot has changed between making a 2D RPGMaker project and a 3D UE5 one, including audience expectations.
And I want you guys to demand more. Ravenously. It says I'm going in the right direction.
So I will be pursuing these updates aggressively. We have already moved from "this game is impossible for a solodev" to "it's possible, but needs more."
The sentiment I eventually want, of course, is "this is achieving its potential." And there is a lot of potential here, by design.
We're climbing the mountain, but we're nowhere close to the peak yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
