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Steam News23 July 202626d ago

Preview for the end of July update

Hi everyone, Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July.

Full notes

Full Vampire Syndicate: Gangs of MoonFall update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
addedBelow are a bunch of hopefully evocative screenshots for the content that will be added at the end of July.
changedIn preparing for the launch, I expected that 5-7 hours would be a good length, as that is more than Memoirs had in its Early Access debut. However, a lot has changed between making a 2D RPGMaker project and a 3D UE5 one, including audience expectations.
changedSo I will be pursuing these updates aggressively. We have already moved from "this game is impossible for a solodev" to "it's possible, but needs more."

Vampire Syndicate: Gangs of MoonFall changes

addedBelow are a bunch of hopefully evocative screenshots for the content that will be added at the end of July.
changedIn preparing for the launch, I expected that 5-7 hours would be a good length, as that is more than Memoirs had in its Early Access debut. However, a lot has changed between making a 2D RPGMaker project and a 3D UE5 one, including audience expectations.
changedSo I will be pursuing these updates aggressively. We have already moved from "this game is impossible for a solodev" to "it's possible, but needs more."

Hi everyone,

Below are a bunch of hopefully evocative screenshots for the content that will be added at the end of July.

One of the major concerns during the Early Access launch was the current length of the game, especially story content, so this will be the main thing I'll be addressing for the upcoming update.

In preparing for the launch, I expected that 5-7 hours would be a good length, as that is more than Memoirs had in its Early Access debut. However, a lot has changed between making a 2D RPGMaker project and a 3D UE5 one, including audience expectations.

And I want you guys to demand more. Ravenously. It says I'm going in the right direction.

So I will be pursuing these updates aggressively. We have already moved from "this game is impossible for a solodev" to "it's possible, but needs more."

The sentiment I eventually want, of course, is "this is achieving its potential." And there is a lot of potential here, by design.

We're climbing the mountain, but we're nowhere close to the peak yet.

Source

Steam News / 23 July 2026

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