Full notes
Full Vampire Syndicate: Gangs of MoonFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Vampire Syndicate: Gangs of MoonFall changes
Hi everyone, a new patch is here. Please let me know in the comments if the patch resets your settings (graphical or otherwise), it’s not supposed to.
I will also be adding some new content in minor ways as I go through bug fixes and other adjustments.
Thank you!
New content
The only mandatory fight in the game is no longer mandatory and can be avoided by sneaking or talking your way out of it via checks.
QoL additions
Added Descriptive Text in addition to True Percentage as ways to display hit chance in combat. This can be toggled in the Gameplay settings menu.
Combat ability shortcuts now accept both number row and numeric keypad/numpad inputs.
Bug fixes
The two fights against the unknown assailants had a bug where player units could spawn outside their designated spaces, this should be fixed.
After receiving the end of Early Access message some players are stuck in a dialogue loop if they leave the apartment again, this should be fixed.
Certain non-damaging abilities with 100% hit chance can still miss, this has been fixed.
The progression system sometimes freezes and has an increasing delay after consecutive menu opens, this has been fixed.
Reserve Points upgrade was bugged and fixed.
PC email dead end conversation bugs fixed.
VARA Codex dead end conversation bugs fixed.
Med Stim uses 1 RP, which was not listed in the ability, and has been added.
Med Stim description text and displayed healing range was wrong, which has been fixed.
Numerous typos fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
