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Steam News27 June 20261mo ago

Patch Naika 0.3.33

Hi everyone, the first patch of the game is here! FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system.

Full notes

Full Vampire Syndicate: Gangs of MoonFall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes3 removals
  • Fixes
  • Balance
  • Store
  • Gameplay
fixedBugs fixed
removedProgression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progression system.
removedArgres’s shop console removed.
fixedLoose floor panel in the Black Market, leading to players falling through, fixed.
fixedMotives were listed as nonfunctional, which is incorrect and fixed.
removedRemoved unintentional dialogue triggers in the Bloodpit and parking garage.

Vampire Syndicate: Gangs of MoonFall changes

fixedBugs fixed
removedProgression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progression system.
removedArgres’s shop console removed.
fixedLoose floor panel in the Black Market, leading to players falling through, fixed.
fixedMotives were listed as nonfunctional, which is incorrect and fixed.

Hi everyone, the first patch of the game is here!

FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system.

Bugs fixed

Progression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progression system.

Argres’s shop console removed.

Loose floor panel in the Black Market, leading to players falling through, fixed.

Motives were listed as nonfunctional, which is incorrect and fixed.

Removed unintentional dialogue triggers in the Bloodpit and parking garage.

QoL additions

Y-axis invert option made functional.

F, G and other keys can now be re-bound, along with quick keys for closing loot/vendor menus, taking items, and taking all items.

Added an Exit to Title Menu option in combat and character creation.

Balance changes

Some enemies saw reductions to their accuracy and health.

Decreased the cost for player party accuracy increases, and increased the accuracy gain for second tier upgrades.

I haven’t gotten to all of the reported bugs and suggestions, so expect these to come out periodically.

Thank you!

Source

Steam News / 27 June 2026

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