Full notes
Full Vampire Syndicate: Gangs of MoonFall update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Balance
- Store
- Gameplay
Vampire Syndicate: Gangs of MoonFall changes
Hi everyone, the first patch of the game is here!
FWIW I actually expected way more bugs, but the progression bugs are fairly critical and I expect to fully rework them rather than keep working with a flawed system.
Bugs fixed
Progression menu: Unlocked all nodes to counter the node locking bug. Loading a saved game to duplicate skill points exploit removed. Preparing for revamp of the progression system.
Argres’s shop console removed.
Loose floor panel in the Black Market, leading to players falling through, fixed.
Motives were listed as nonfunctional, which is incorrect and fixed.
Removed unintentional dialogue triggers in the Bloodpit and parking garage.
QoL additions
Y-axis invert option made functional.
F, G and other keys can now be re-bound, along with quick keys for closing loot/vendor menus, taking items, and taking all items.
Added an Exit to Title Menu option in combat and character creation.
Balance changes
Some enemies saw reductions to their accuracy and health.
Decreased the cost for player party accuracy increases, and increased the accuracy gain for second tier upgrades.
I haven’t gotten to all of the reported bugs and suggestions, so expect these to come out periodically.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
