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Steam News18 August 20169y ago

1.18d Hotfix

Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: Handful of new cast animations for monsters. Added: Handful of new missile animations.

Full notes

Full Vampire of the Sands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes3 additions7 changes2 removals
  • Gameplay
  • Fixes
addedAdded: Fullscreen vs Windowed-Fullscreen option in main menu.
addedAdded: Handful of new cast animations for monsters.
addedAdded: Handful of new missile animations.
removedChanged: Putrid Mask's effect dissipates on losing/removing mask.
changedChanged: Putrid Mask requires you to be closer to bosses.
changedChanged: Fade's illusions pretend to split with him.

Vampire of the Sands changes

addedAdded: Fullscreen vs Windowed-Fullscreen option in main menu.
addedAdded: Handful of new cast animations for monsters.
addedAdded: Handful of new missile animations.
removedChanged: Putrid Mask's effect dissipates on losing/removing mask.
changedChanged: Putrid Mask requires you to be closer to bosses.

Added: Fullscreen vs Windowed-Fullscreen option in main menu.

Added: Handful of new cast animations for monsters.

Added: Handful of new missile animations.

Changed: Putrid Mask's effect dissipates on losing/removing mask.

Changed: Putrid Mask requires you to be closer to bosses.

Changed: Fade's illusions pretend to split with him.

Changed: Glyph Swarm's missiles now more visible.

Changed: All missiles flash to make them more visible.

Changed: Acid bottles properly point towards target.

Changed: Box no longer possibly shoots lasers.

Changed: Hate Box now multiplies better.

Changed: Souls Potion now gives fewer souls.

Fixed: Missiles were too slow.

Fixed: Hero names did not show up.

Fixed: Death-rune-menu was inaccessible to gamepad players.

Fixed: Direction-key got stuck when changing input scheme.

Fixed: Arena menu got stuck on screen when starting a match.

Fixed: Missiles-hitting-wall effect sometimes not show up.

Fixed: Blocking invisible wall appeared in desert area.

Fixed: Arena was awarding wins to wrong monster.

Fixed: Arena bosses weren't ending until you killed all summons.

Fixed: Killing arena bosses wasn't wiping all small units.

Fixed: Arena was awarding multiple wins in a rare case.

Fixed: Shadows were de-synching with monsters when pausing.

Fixed: Position of dying monsters was incorrectly offset.

Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.

Fixed: Animated Table was able to destroy stairs!

Fixed: Brain wasn't killing itself in explosion.

Fixed: Room was spawning with holes in the wall in Communications.

Fixed: Putrid Mask was still affecting monsters when dead.

Source

Steam News / 18 August 2016

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