Full notes
Full Vampire of the Sands update
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What changed
- Gameplay
- Fixes
Vampire of the Sands changes
Added: Fullscreen vs Windowed-Fullscreen option in main menu.
Added: Handful of new cast animations for monsters.
Added: Handful of new missile animations.
Changed: Putrid Mask's effect dissipates on losing/removing mask.
Changed: Putrid Mask requires you to be closer to bosses.
Changed: Fade's illusions pretend to split with him.
Changed: Glyph Swarm's missiles now more visible.
Changed: All missiles flash to make them more visible.
Changed: Acid bottles properly point towards target.
Changed: Box no longer possibly shoots lasers.
Changed: Hate Box now multiplies better.
Changed: Souls Potion now gives fewer souls.
Fixed: Missiles were too slow.
Fixed: Hero names did not show up.
Fixed: Death-rune-menu was inaccessible to gamepad players.
Fixed: Direction-key got stuck when changing input scheme.
Fixed: Arena menu got stuck on screen when starting a match.
Fixed: Missiles-hitting-wall effect sometimes not show up.
Fixed: Blocking invisible wall appeared in desert area.
Fixed: Arena was awarding wins to wrong monster.
Fixed: Arena bosses weren't ending until you killed all summons.
Fixed: Killing arena bosses wasn't wiping all small units.
Fixed: Arena was awarding multiple wins in a rare case.
Fixed: Shadows were de-synching with monsters when pausing.
Fixed: Position of dying monsters was incorrectly offset.
Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
Fixed: Animated Table was able to destroy stairs!
Fixed: Brain wasn't killing itself in explosion.
Fixed: Room was spawning with holes in the wall in Communications.
Fixed: Putrid Mask was still affecting monsters when dead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
