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Steam News28 July 20241y ago

2024-0728: Development Log !

Recently, there have been some optimizations for direct collision handling of each unit in the game; In the future, the enemy units will not all stack together, the enemy will squeeze each other and bounce off, so that

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Full Vampire Memories - 吸血鬼的回忆 update

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What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
changedRecently, there have been some optimizations for direct collision handling of each unit in the game; In the future, the enemy units will not all stack together, the enemy will squeeze each other and bounce off, so that the overall visual effect will feel a little better;
changedI made a forum post asking people what they thought of the game so far, and they said my main interface was too simple and not good-looking enough; So recently I found some art materials and made some beautification of the main interface as much as possible.
addedHowever, many people have commented that this is not at all like a traditional Shmup game; However, what I did make was not a traditional Shmup game, but rather a game with a new gaming experience; In this sense, maybe I prefer this evaluation;
changedAccording to recent statistics, there are more than 130 BOSS types in the game; However, in order to make players encounter more random bosses in the process of each game, more BOSS types will continue to be added;

Vampire Memories - 吸血鬼的回忆 changes

changedRecently, there have been some optimizations for direct collision handling of each unit in the game; In the future, the enemy units will not all stack together, the enemy will squeeze each other and bounce off, so that the overall visual effect will feel a little better;
changedI made a forum post asking people what they thought of the game so far, and they said my main interface was too simple and not good-looking enough; So recently I found some art materials and made some beautification of the main interface as much as possible.
addedHowever, many people have commented that this is not at all like a traditional Shmup game; However, what I did make was not a traditional Shmup game, but rather a game with a new gaming experience; In this sense, maybe I prefer this evaluation;
changedAccording to recent statistics, there are more than 130 BOSS types in the game; However, in order to make players encounter more random bosses in the process of each game, more BOSS types will continue to be added;
  1. Recently, there have been some optimizations for direct collision handling of each unit in the game; In the future, the enemy units will not all stack together, the enemy will squeeze each other and bounce off, so that the overall visual effect will feel a little better;

  2. Some players react to the melee attack after shaking time is too long, recently when doing daily updates to the game, the melee attack after shaking time has been greatly shortened;

  3. I made a forum post asking people what they thought of the game so far, and they said my main interface was too simple and not good-looking enough; So recently I found some art materials and made some beautification of the main interface as much as possible.

  4. I consulted many people on the forum and asked them their opinions on this game. They said that my game was different from the traditional SHMUP game, and it was more Like a meat pigeon like a vampire survivor, which was referred to as STG Survivor (Shmup Survival Like);

  5. However, many people have commented that this is not at all like a traditional Shmup game; However, what I did make was not a traditional Shmup game, but rather a game with a new gaming experience; In this sense, maybe I prefer this evaluation;

  6. According to recent statistics, there are more than 130 BOSS types in the game; However, in order to make players encounter more random bosses in the process of each game, more BOSS types will continue to be added;

  7. Recently, I completed a function that will randomly play music related to the BOSS when the BOSS appears. Although I used free materials, the overall atmosphere is still quite good after the special music of the BOSS is available;

  8. Now I find that this Shmup/STG game I developed seems to be completely different from traditional such games; A lot of people in my posts say that enemy bullets can be shot out, which is different from traditional Shmup/STG games;

  9. Now think about it, it is true, the Game I developed seems to be more like a Hack and Slash Game, and the game experience is like a game with this kind of cool feeling;

Source

Steam News / 28 July 2024

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