Full notes
Full Vampire Memories - 吸血鬼的回忆 update
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What changed
0 fixes1 addition1 change0 removals
- UI and audio
- Performance
changedQ: Need an item description interface, when I play the game, I don't know which item has what effect; A: OK, I'll think about how to include an easy-to-read description of the item.
addedDiary of the Week: 1. Hello, everyone. This time, we try to record the log once a day. 2. Recently, I am doing content filling work, and I want to make the content flow of the whole game as rich as possible. 3. Recently developed a new time trigger event, which can trigger events with higher performance when the target is close to another target; Wondering if it could be used in some interesting design; 4. I recently learned Vampire Survivors and wanted to make an off-site store. I thought that this off-site store would enhance the protagonist to a certain extent, which would be very interesting; At the same time, this may also reduce the difficulty of SHMUP/STG games to a certain extent, so that more players can play STG games happily. 5. It seems that the development of off-site stores can be successfully completed, and now I have a headache about how to design off-site stores; If you want to make the overall game much lower, I think you should add more enhancements to off-store stores; At present, I am still thinking about it, and I will see what kind of degree I can achieve by then. 6. Today, I posted in different forums to ask everyone what they think about this STG game, and got different levels of feedback; Now it's time to think about how this feedback can be applied to the game; 7. Today, I optimized the physics engine I wrote in the whole game. Maybe because of today's optimization, I can add a new bullet type to the game. 8. So, this week's journal is the previous ones, so we will see you next week ~
Vampire Memories - 吸血鬼的回忆 changes
changedQ: Need an item description interface, when I play the game, I don't know which item has what effect; A: OK, I'll think about how to include an easy-to-read description of the item.
addedDiary of the Week: 1. Hello, everyone. This time, we try to record the log once a day. 2. Recently, I am doing content filling work, and I want to make the content flow of the whole game as rich as possible. 3. Recently developed a new time trigger event, which can trigger events with higher performance when the target is close to another target; Wondering if it could be used in some interesting design; 4. I recently learned Vampire Survivors and wanted to make an off-site store. I thought that this off-site store would enhance the protagonist to a certain extent, which would be very interesting; At the same time, this may also reduce the difficulty of SHMUP/STG games to a certain extent, so that more players can play STG games happily. 5. It seems that the development of off-site stores can be successfully completed, and now I have a headache about how to design off-site stores; If you want to make the overall game much lower, I think you should add more enhancements to off-store stores; At present, I am still thinking about it, and I will see what kind of degree I can achieve by then. 6. Today, I posted in different forums to ask everyone what they think about this STG game, and got different levels of feedback; Now it's time to think about how this feedback can be applied to the game; 7. Today, I optimized the physics engine I wrote in the whole game. Maybe because of today's optimization, I can add a new bullet type to the game. 8. So, this week's journal is the previous ones, so we will see you next week ~
Q: Need an item description interface, when I play the game, I don't know which item has what effect; A: OK, I'll think about how to include an easy-to-read description of the item.
Diary of the Week:
- Hello, everyone. This time, we try to record the log once a day.
- Recently, I am doing content filling work, and I want to make the content flow of the whole game as rich as possible.
- Recently developed a new time trigger event, which can trigger events with higher performance when the target is close to another target; Wondering if it could be used in some interesting design;
- I recently learned Vampire Survivors and wanted to make an off-site store. I thought that this off-site store would enhance the protagonist to a certain extent, which would be very interesting; At the same time, this may also reduce the difficulty of SHMUP/STG games to a certain extent, so that more players can play STG games happily.
- It seems that the development of off-site stores can be successfully completed, and now I have a headache about how to design off-site stores; If you want to make the overall game much lower, I think you should add more enhancements to off-store stores; At present, I am still thinking about it, and I will see what kind of degree I can achieve by then.
- Today, I posted in different forums to ask everyone what they think about this STG game, and got different levels of feedback; Now it's time to think about how this feedback can be applied to the game;
- Today, I optimized the physics engine I wrote in the whole game. Maybe because of today's optimization, I can add a new bullet type to the game.
- So, this week's journal is the previous ones, so we will see you next week ~
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