Full notes
Full Vampire Clans update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Vampires!
What changed
- Gameplay
- Balance
- Events
- Maps
There are very few mechanics left to finish. We are currently working on an introductory level to the story that includes tutorial elements, and we are finishing work on blood management, which will be introduced in the next devlog.
Equipping items
We've expanded character stats and the ways to influence them. While we could previously assign stat points, we've now added the ability to equip items that affect stats. Characters can currently equip armor, boots, a headpiece, an amulet, and two rings, with each item affecting different stats.
Dungeons and catacombs
We've introduced the ability to explore dungeons and catacombs, where you can loot unique items protected by beasts that dwell in the darkness. The challenges waiting underground will be much more demanding than those above ground, but the rewards will be worth it.
More and more enemies
The game world is seeing an increasing variety of enemy types, with more animals, humans, and creatures like ghouls added. Each enemy has its own evolution stages, depending on the difficulty of the area in which it appears.
Prologue of the story
We're finalizing a level introducing the player to the game's story and mechanics. This will be the only scripted level designed to teach the game's mechanics. After completing this introduction, you will be free to explore the world, uncovering its secrets.
If you have any questions or ideas, please let us know in the comments or on our Discord Channel. Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
