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Steam News8 May 20261mo ago

⚔ VALORBORN DEV Diary 07 ⚔ Patchnotes and what comes next!

Greetings fellow Valorborn! Moving forward, we will work on being better in terms of patch notes and details sharing what has been worked on, as well as sharing what we are working on currently and what will await your

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Greetings fellow Valorborn! Moving forward, we will work on being better in terms of patch notes and details sharing what has been worked on, as well as sharing what we are working on currently and what will await your in approx. 1-2 Months from now. Patchnotes catchup: 29 April Patch Notes:

What changed

13 fixes8 additions9 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • Maps
  • UI and audio
fixedFixed lag and FPS drop issues while exploring the world.
fixedFixed a memory leak that could occur after longer play sessions and after using crafting tables.
changedIf you were experiencing freezes or crashes on saves with many in-game days, you should now be able to continue playing with this update.
fixedFixed and improved several issues related to item crafting quality. Crafted item qualities should now work correctly.
addedAdded several additional small fixes and improvements.
fixed21 April Hotfix
  • Fixed lag and FPS drop issues while exploring the world.

  • Fixed a memory leak that could occur after longer play sessions and after using crafting tables.

  • If you were experiencing freezes or crashes on saves with many in-game days, you should now be able to continue playing with this update.

  • Fixed and improved several issues related to item crafting quality. Crafted item qualities should now work correctly.

  • Added several additional small fixes and improvements.

21 April Hotfix

  • Food values have been corrected.

  • An issue where Health and Hunger were not being saved has been fixed.

  • If the character has food in their inventory, they will automatically eat when Hunger drops below 150.

  • The Carry command has been temporarily removed.

20 April Patch Notes:

  • Fixed an issue where items produced at crafting tables could disappear.

  • Increased manual pickup animation speed by 2.5x, allowing faster item collection.

  • Improved inventory sorting performance.

  • Fixed traders appearing without items.

  • Fixed a crash that could occur during loading.

  • Fixed an issue that could cause the game to freeze.

  • Fixed an issue where characters could fall below the map after loading. This fix may not work for some older save files.

  • Improved save/load stability and reliability.

  • Space key now pauses the game, and M key now opens the map.

  • Increased starting inventory capacity for new characters by 20 grid.

  • Expanded the key binding menu. You can now freely rebind more keys.

  • Fixed an issue where building interiors would not display correctly after loading inside them.

  • Fixed an issue where some placed objects could disappear after loading. (Lights, chairs, etc.)

  • Increased the hunger value provided by food items and extended spoil timers.

What is coming next:

Auto work , combat improvements

What is Coming in 1-2 Month (Big Update)

  • Reworked UI/UX

  • New Camera Controls

  • New Missions

  • New Areas

  • New Controllable characters

  • item changes and money balancing

  • Crafting system rework

  • New Enemies

  • Mercenaries

  • Rentable Houses

  • Buildable tents

& more. Watch: View store page

Source

Steam News / 8 May 2026

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