Full notes
Full Valorborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings fellow Valorborn! Moving forward, we will work on being better in terms of patch notes and details sharing what has been worked on, as well as sharing what we are working on currently and what will await your in approx. 1-2 Months from now. Patchnotes catchup: 29 April Patch Notes:
What changed
- Performance
- Fixes
- Gameplay
- Balance
- Maps
- UI and audio
Fixed lag and FPS drop issues while exploring the world.
Fixed a memory leak that could occur after longer play sessions and after using crafting tables.
If you were experiencing freezes or crashes on saves with many in-game days, you should now be able to continue playing with this update.
Fixed and improved several issues related to item crafting quality. Crafted item qualities should now work correctly.
Added several additional small fixes and improvements.
21 April Hotfix
Food values have been corrected.
An issue where Health and Hunger were not being saved has been fixed.
If the character has food in their inventory, they will automatically eat when Hunger drops below 150.
The Carry command has been temporarily removed.
20 April Patch Notes:
Fixed an issue where items produced at crafting tables could disappear.
Increased manual pickup animation speed by 2.5x, allowing faster item collection.
Improved inventory sorting performance.
Fixed traders appearing without items.
Fixed a crash that could occur during loading.
Fixed an issue that could cause the game to freeze.
Fixed an issue where characters could fall below the map after loading. This fix may not work for some older save files.
Improved save/load stability and reliability.
Space key now pauses the game, and M key now opens the map.
Increased starting inventory capacity for new characters by 20 grid.
Expanded the key binding menu. You can now freely rebind more keys.
Fixed an issue where building interiors would not display correctly after loading inside them.
Fixed an issue where some placed objects could disappear after loading. (Lights, chairs, etc.)
Increased the hunger value provided by food items and extended spoil timers.
What is coming next:
Auto work , combat improvements
What is Coming in 1-2 Month (Big Update)
Reworked UI/UX
New Camera Controls
New Missions
New Areas
New Controllable characters
item changes and money balancing
Crafting system rework
New Enemies
Mercenaries
Rentable Houses
Buildable tents
& more. Watch: View store page
Source
Changelog.gg summarizes and formats this update. How we read updates.
