In this update4
Full notes
Full Valor of Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Wardens,
What changed
- Gameplay
- Balance
- UI and audio
Valor of Man changes
This update focuses on making each level-up decision more meaningful, with clearer tradeoffs and stronger upgrade impact.
More Level-ups
You’ll now reach level 12 more consistently (instead of stalling around 10–11), which means more level-ups and more build decisions every run.
Health scaling has been adjusted to keep end-game durability about the same, and level-ups now favor your chosen class slightly more.
These changes are aimed at making it more rewarding to commit to a direction when the opportunity appears, while still keeping the need to adapt each run.
More Consistent Synergies, Better Ability Upgrades
Several abilities have been reworked to reinforce that direction. Favored Enemy now grants extra damage per Critical Card on the target, Slayer makes Elara stronger vs big enemies, Fervor trades a bit of Courage for immediate tempo, and Opportune is no longer tied to Poison, it simply rewards committing Alistair to crit builds.
We also cleaned up a number of outliers. Some dominant options like Archlord have been toned down, while underused tools like Hypnotize, Fold Time, and Consume Soul have been made faster and more impactful.
Ability upgrades are now more impactful. Some abilities had upgrades that worked, but didn’t feel worth getting. Many have been adjusted to offer clearer power spikes and more meaningful tradeoffs.
This is the first step, and we’ll keep pushing upgrades further in future updates.
More Goodies
We've improved how text is displayed on Japanese, along with some translations fixes. We've also added a bunch of UI improvements and better clarity across descriptions to round things out.
As always, thank you for playing. We'll keep the updates coming, and keep listening.
See you in Steam Discussions and Discord.
Traian & Florian
Full Patch Notes 1.0.5 Build 185:
New Features: - Level-ups have an even higher chance to reward abilities from the chosen class.
Quality of Life: - Improved font for Japanese texts. - Increased language selection scroll area so all languages are displayed properly. - Added possibility to deselect hero. - Hid Next Unlocks button if all unlocks seen.
Balance: - Reworked level-up XP requirements to gain 2 more levels overall. - Reworked level-up health bonus for each class. Overall end-game health is the same as before. - Reworked Faith+, now gives +2 Courage instead of more Health. - Reworked Fervor, now gives +1 AP and -1 Courage. Upgrade removes -1 Courage. - Reworked Opportune, removed conditional vs Poisoned. Now grants +20%/40% Critical Damage (previously 25). - Rebalanced Stout, nerfed Health to 3 (from 6), buffed Toughness to 6/12 (from 5/10). - Rebalanced JackOfAllBlades, reduced Health to 3 (from 5), Critical Chance now upgrades to 6% (from 5%). - Rebalanced Stand For the Light+: reduced Start Cooldown to 1, but AP cost now remains 2. - Rebalanced DivinePrayer+, upgrade now increases healing to 35% of maximum health, but AP cost stays the same. - Rebalanced Firm Hand, health bonus is now +2 (from +3), but upgrade grants +2 Strength (from +1). - Rebalanced Dark Heart+, removed negative Spell Resistance, but health no longer increases. - Rebalanced Abyssal Cleanse+, upgrade now reduces cooldown, but always costs the target 1 Courage to get cleansed. - Rebalanced Prepare Negative Energy+, upgrade now reduces cooldown. Removed Start Cooldown from base ability. - Reworked Favored Enemy, now grants +1/2 Damage per Critical Card on the target. - Reworked Slayer, now gives +2/3 Damage vs Large & Huge enemies. - Reworked Robe of Halcor to give +10% Damage Resistance instead of a flat bonus. - Reworked KeenAim+, now gives range 2, no longer increases Health. - Reworked Quick, now gives +1/2 Movement, no longer increases Health. - Reworked Ruthless, now gives +1 Strength for melee attacks, upgraded to +1 Strength for all attacks. - Reworked Well Trained, now gives +2/3 Health and +5/8 Evasion (previously +2/5 Health and +5/5 Evasion). - Buffed Fold Time, removed start cooldown. - Buffed Consume Soul, now starts with Cooldown 3, . Upgrade now deals 22% damage (from 20%) and reduces Start Cooldown by 1. - Buffed Viper+ to +60% Critical Damage (from 50). - Buffed Strong Heart+ to +6 Health (from +5). - Buffed Mystic Dagger+ damage to 6-8 (from 5-7). - Buffed Hypnotize, cooldown reduced to 3/2 (from 4/3). Removed start cooldown. - Buffed Battle Tempo to 5 Movement, but starts with Cooldown 2. - Buffed Toxic+ to 2 poison, no longer increases Accuracy. - Buffed PoisonFlask+ to 3-8 damage, but upgrade no longer increases cast range. - Buffed Mystic Snake to 2-6 damage (from 1-5). - Buffed Scourge+, now has cooldown 2 (from 3). - Nerfed Charge+, now gives +2 Strength (from +3). - Nerfed Quiet Strike, now gives +25 accuracy and +4/+8 Critical Chance (previously 30/50 acc and 10/15 critical). - Nerfed Hardened+, removed +Health. - Nerfed Healthy to 4 Health (from 5). - Nerfed Archlord staff Spellpower bonus to +20 (from 25). - Nerfed Hide Armor toughness to +10 (from 20). - Nerfed Lacquered Talon Armor toughness to +25, but evasion to -10 (from +25 and -15). - Nerfed Riveted Mail Health to +2 and Toughness to +20 (from +3/+30).
Bug Fixes - Japanese translation fixes. - Fixed a bug where Flame of Urun would cost 1 Courage on every attack. - Improved Persistent feedback, a buff now shows how much accuracy you have accumulated. - Improved Djinn's Void Blade description. - Improved Holy Water+ description.
Source
Changelog.gg summarizes and formats this update. How we read updates.
