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Steam News25 June 20269d ago

New Variant for All 12 Classes

Greetings, Wardens, time to shake things up a bit. New Features This update adds a third variant to each of the 12 existing hero classes. Each class now has 3 variants in total.

In this update2

Full notes

Full Valor of Man update

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Repeated intro

Greetings, Wardens, time to shake things up a bit.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Balance
addedNew FeaturesThis update adds a third variant to each of the 12 existing hero classes. Each class now has 3 variants in total. Every variant comes with its own weapon and unique starting ability, offering new ways to build your party and approach combat.
changedNew FeaturesA few examples: - the Barbarian has an Execute attack that scales with Action Points. - the Exorcist can deal damage based on the amount of Terror affecting a target. The bigger they are, the harder they fall. - the Moonblade has Wrist Blades that re-attack on misses and can reduce her Cooldowns. - the Archmage receives an earth-focused variant that starts with Entangle.
addedNew FeaturesAlongside the new variants, Clerics can now equip any Staff, opening up additional build possibilities. We've also made a number of balance adjustments, including buffs to Overpower and Second Wind, as well as some targeted nerfs to Flamberge and Fang Throw.
changedNew FeaturesAs usual, this patch also includes several bug fixes and card display fixes, along with a handful of gameplay corrections. Check out the full changelog below for all the details.
addedFull Patch Notes 1.1.5-196:New Features: - New class variants for each hero. - All Staffs can now be used by the Cleric.
fixedFull Patch Notes 1.1.5-196:Bugs & Balance: - Buffed Ranger's Overpower, now lasts 1 turn instead of 1 Hit. - Buffed Second Wind to 20%/30% of missing health. - Nerfed Flamberge, double attack now has Cooldown 1. - Nerfed Fang throw, no longer has Overpower. - Fixed a bug where Whirl didn't correctly do damage per Action Point. - Fixed a bug where Scale of Thorne Ironfist didn't grant Absorption. - Fixed a bug where the Pipebomb card you add to monsters was not showing correctly. - Fixed a bug where Onyx Gargoyle Action card was not showing correctly. - Fixed a bug where gold bonuses would apply after selling items giving +gold.

Valor of Man changes

addedThis update adds a third variant to each of the 12 existing hero classes. Each class now has 3 variants in total. Every variant comes with its own weapon and unique starting ability, offering new ways to build your party and approach combat.
changedA few examples: - the Barbarian has an Execute attack that scales with Action Points. - the Exorcist can deal damage based on the amount of Terror affecting a target. The bigger they are, the harder they fall. - the Moonblade has Wrist Blades that re-attack on misses and can reduce her Cooldowns. - the Archmage receives an earth-focused variant that starts with Entangle.
addedAlongside the new variants, Clerics can now equip any Staff, opening up additional build possibilities. We've also made a number of balance adjustments, including buffs to Overpower and Second Wind, as well as some targeted nerfs to Flamberge and Fang Throw.
changedAs usual, this patch also includes several bug fixes and card display fixes, along with a handful of gameplay corrections. Check out the full changelog below for all the details.
addedNew Features: - New class variants for each hero. - All Staffs can now be used by the Cleric.

New Features

This update adds a third variant to each of the 12 existing hero classes. Each class now has 3 variants in total. Every variant comes with its own weapon and unique starting ability, offering new ways to build your party and approach combat.

A few examples: - the Barbarian has an Execute attack that scales with Action Points. - the Exorcist can deal damage based on the amount of Terror affecting a target. The bigger they are, the harder they fall. - the Moonblade has Wrist Blades that re-attack on misses and can reduce her Cooldowns. - the Archmage receives an earth-focused variant that starts with Entangle.

Alongside the new variants, Clerics can now equip any Staff, opening up additional build possibilities. We've also made a number of balance adjustments, including buffs to Overpower and Second Wind, as well as some targeted nerfs to Flamberge and Fang Throw.

As usual, this patch also includes several bug fixes and card display fixes, along with a handful of gameplay corrections. Check out the full changelog below for all the details.

Thank you everyone for the support!

See you in Steam Discussions and Discord.

  • Florian & Traian

Full Patch Notes 1.1.5-196:

New Features:

  • New class variants for each hero.
  • All Staffs can now be used by the Cleric.

Bugs & Balance: - Buffed Ranger's Overpower, now lasts 1 turn instead of 1 Hit. - Buffed Second Wind to 20%/30% of missing health. - Nerfed Flamberge, double attack now has Cooldown 1. - Nerfed Fang throw, no longer has Overpower. - Fixed a bug where Whirl didn't correctly do damage per Action Point. - Fixed a bug where Scale of Thorne Ironfist didn't grant Absorption. - Fixed a bug where the Pipebomb card you add to monsters was not showing correctly. - Fixed a bug where Onyx Gargoyle Action card was not showing correctly. - Fixed a bug where gold bonuses would apply after selling items giving +gold.

Source

Steam News / 25 June 2026

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