In this update1
Full notes
Full Valor of Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Wardens, This update introduces new accessibility options including adjustable Screenshake, and brings a visual upgrade to the map with new animations and VFX. We’ve also redesigned the Item and Tooltip UI, making key information like cooldowns easier to read and adding clearer indicators for abilities that consume all AP. We've also added more details about your run for Steam friends so they can see what you're up to in-game. On the gameplay side, we’ve rebalanced Ancient Artifacts, adjusted fight and event rewards, and updated Special Shops so each option can be purchased once. These changes smooth out progression and create more meaningful choices during a run. As always, this patch also includes a range of quality-of-life improvements: clearer enemy card details outside the bestiary, fixed localization issues, improved descriptions, and additional UI polish. And finally… one more thing. We’re saving the full reveal for launch, but it’s something many players have been asking for: a whole new way to shape the challenge exactly the way you want. In the meantime, see you in the Steam Community and/or in discord https://discord.gg/rFNZSMfM7N. - Traian & Florian
What changed
- Store
- Gameplay
Full Patch Notes 0.9.5 Build 161:
Features & Accessibility - Added new option
Screenshake - Normal, Low, Disabled. - New visuals, animations and VFX for the Map. - Added more details about your run for Steam friends (current Valor, Chapter and map node). - Redesigned Item and Tooltip UI. Basic tooltips (Cooldown, etc.) now always show when relevant. - Rebalanced Ancient Artifacts. Detailed changes below. - Added X Cost for abilities that use all AP. - Improved hero ghost when moving.
Balance
- Special Shops now allow you to buy each option once. - Rebalanced all fight & event rewards.
Dev Comment
On higher difficulties, the potential gains of some node types sometimes outperform other node types. Thanks to our extensive testers for flagging this. - Buffed Feign Death to 25/35% (previously 15/25%) - Buffed Runic Heart to +18% Spellpower (previously 15). - Buffed Time Stop: no longer costs AP and upgrade now has cooldown 3. - Buffed Stormcall upgrade to 4-11 (previously 4-10). - Buffed Demonic Almanac to +30 Spellpower and +15 Strain (previously +30/+20). - Buffed Faith & Sacrificial Pact upgrades to be more impactful. - Reworked Thunderstone: now deals Spell Dmg and is usable by any hero class. - Reworked Daredevil now gives +1 permanent Strength when Hit along with Taunt. - Reworked Aggressive: Now gives -50 Toughness instead of Evasion. - Reworked Wild Focus: now costs 0 AP, but only lasts 1 turn. - Reworked Circlet of the Storm: now provides passive Critical Chance with no conditionals. - Nerfed Hornskin to Thorns 3 (previously 4). - Nerfed Trollfoot to Heal 4 (previously 5). - Slayer Cleaved critical now also removes existing Heavy Shield stacks. - Redesigned Elemental.
Quality of Life
- Enemy Card details now show outside the bestiary for cleaner view. - Show hero state (Stun, Petrified, Seduced etc) in hero portrait not in the action bar. - Hero death animations now impact the floor properly. - Added missing localizations. - Increased map animation speed. - Improved legendary artifact descriptions. - Improved Calamity reaction card description. - Improved Incinerate description. - Improved Archmage specialization icon.
Bug Fixes
- Fixed a bug where Bloodlust said "health is too low" even when the Berserker clearly had - enough health. - Fixed a bug where the scroll bar wasn't visible in the Enemy Bestiary. - Fixed a rare bug where Stun Vfx would persist even after Stun wore
Source
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