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Steam News20 February 20264mo ago

Update 1.3.0

What's Changed Improved target lock-on, switching targets, and disabling targeting Disable targeting when target is blocked from player view for more then a couple seconds Added a lock-on icon to targeted enemies Fixed

In this update1

Full notes

Full Valor & Blade update

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What changed

9 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
  • Balance
changedWhat's ChangedImproved target lock-on, switching targets, and disabling targeting
addedWhat's ChangedAdded a lock-on icon to targeted enemies
fixedWhat's ChangedFixed swords having the wrong models after last update
fixedWhat's ChangedFixed enemies getting stuck in doors or not being able to go through open doors
fixedWhat's ChangedFixed enemies intermittently not losing health when damaged
fixedWhat's ChangedFixed enemies not always facing target when attacking

Valor & Blade changes

changedImproved target lock-on, switching targets, and disabling targeting
addedAdded a lock-on icon to targeted enemies
fixedFixed swords having the wrong models after last update
fixedFixed enemies getting stuck in doors or not being able to go through open doors
fixedFixed enemies intermittently not losing health when damaged

What's Changed

  • Improved target lock-on, switching targets, and disabling targeting

  • Disable targeting when target is blocked from player view for more then a couple seconds

  • Added a lock-on icon to targeted enemies

  • Fixed swords having the wrong models after last update

  • Fixed enemies getting stuck in doors or not being able to go through open doors

  • Fixed enemies intermittently not losing health when damaged

  • Fixed enemies not always facing target when attacking

  • Fixed enemies not always facing target when taunting

  • Fixed enemies sometimes not being able to attack or take certain actions after leaving frozen state

  • Fixed runtime errors

  • Added jumping to some enemies

  • Enemies can now jump over hole in tutorial

  • Fixed enemies intermittently stopping after attacks

  • Fixed enemies not switching to pursuit and remaining in attack state when targets were out of range

Source

Steam News / 20 February 2026

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