Full notes
Full Valor & Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Balance
Valor & Blade changes
What's Changed
More improvements to enemy AI in combat
Improved shadow and lighting performance using mega lights
Baked directional lighting in start/tutorial area to improve performance (this area will be completely replaced in an upcoming update)
Fixed enemies targeting player when investigating thrown rock but not seeing player
More optimization to enemies and dungeon
Removed unequipping weapon except when sprinting
Added more sound effects and music
Fixed feet overlapping in running and walking animations
Fixed player floating on ledges causing Death Flame to float in hole player falls in
Set slow motion after enemy death to occur rarely, 10% chance
Increased damage radius when attacking
Added new doors to more easily identify when they are locked or are one way and to make navigating dungeon easier
Improved damage and blood effects
Fixed interaction widget becoming hidden unexpectedly
Separated Sprint and Jump Inputs
Improved door functionality
Source
Changelog.gg summarizes and formats this update. How we read updates.
