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Steam News28 May 20206y ago

Patch 3.0.1 ChargeBlast Added, Code Redemption Added

New Features Charge Blast has been added to the game. This ability is a slow projectile that has a 1s cooldown. Its damage and size increases as you charge over 3 seconds.

Full notes

Full Valgrave: Immortal Plains update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition12 changes0 removals
  • Balance
  • Performance
  • Server
addedNew FeaturesCharge Blast has been added to the game. This ability is a slow projectile that has a 1s cooldown. Its damage and size increases as you charge over 3 seconds. It can go from 10-40 damage and grows from a tiny projectile to a very large one.
changedBalance ChangesBlinkBehind: -Range 2250 -> 3000
changedBalance ChangesBoomerang: -Return Range Increased 50%
changedBalance ChangesFirerain: -Damage 3 -> 4 -CD 6s -> 7s
changedBalance ChangesGrapple: -Range 5000 -> 6000
changedBalance ChangesHoming Spheres: -Time Between Orbs 0.25s -> 0.15s
BlinkBehind: -Range22503000BlinkBehind: -Range increased, buffFirerain: -Damage34Firerain: -Damage increased, buffFirerain: -Damage 3 -> 4 -CD6s7sFirerain: -Damage 3 -> 4 -CD increased, buffGrapple: -Range50006000Grapple: -Range increased, buff

New Features

Charge Blast has been added to the game. This ability is a slow projectile that has a 1s cooldown. Its damage and size increases as you charge over 3 seconds. It can go from 10-40 damage and grows from a tiny projectile to a very large one.

Code Redemption. We'll now be able to do promotions easier via codes. If you are a content creator (or know one) and would like to do a giveaway please let me know.

Balance Changes

BlinkBehind: -Range 2250 -> 3000

Boomerang: -Return Range Increased 50%

Firerain: -Damage 3 -> 4 -CD 6s -> 7s

Grapple: -Range 5000 -> 6000

Homing Spheres: -Time Between Orbs 0.25s -> 0.15s

IceNova: -Radius 700- > 750 to better match visuals

Shield Counter: -DMG 15 -> 20

Smokebomb: -Range 2250 -> 3000 -DMG Radius 350 -> 750

SpikeSmash: -Radius 400 -> 500

Swordslash: -CD 3.5s -> 2.5s

Vine Cage: -CD 6.5s -> 8.0s

Bug Fixes

DragonBreath particle effect will no longer cast to the side. Grapple should no longer stay around and fail to be destroyed. Targeted abilities like SuperJump's activation have been reworked that should allow for more consistent behavior. Fixed a potential server crash

Quality of Life

The precision of aiming between clients and servers has been increased. This will likely improve aiming at long distances. The waiting for players screen has been reduced from 90 seconds to 60 seconds

Source

Steam News / 28 May 2020

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