Full notes
Full Valgrave: Immortal Plains update
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What changed
- Balance
- Performance
- UI and audio
- Gameplay
- Maps
Valgrave: Immortal Plains changes
Bots v1.0 have been added to the game! - New players will get to play in bot only matches to have a better learning environment, the party leader determines this so letting new players be the leader will help - Bots will fill up all games to 30-40 players - Bots prefer to kill each other but will aggro whoever does damage to them over all other targets
Performance improvements! We have seen about a 30% reduction in memory and about a 50% reduction the CPU.
UI Has been updated. Your teammates now appear in the upper left and the UI under the minimap has changed.
Balance Changes:
Grapple - Max Range 4000 -> 5000
GroundSlam - Icon has been updated for better clarity at a distance.
Fireball - Burn duration 8 -> 10s (this add 4 more damage)
Laserbeam - Damage 30 -> 35
PoisonSpit - Tick rate 1.5 -> 2.0
SoulAnchor - Anchor duration 8 -> 5s
Quality of Life: - Strange terrain has been fixed to make the world more sensical where you can and cannot walk. - Fixed a few places where the game could hitch on lower end PCs. - The zone now closes more slowly (both in rate and timings) to account for more fights due to bots - The zone will now close almost all the way
Bug Fixes: - It should no longer be possible to fall through the map - It should no longer be possible for your camera to be under the map - Impaling shot will now better credit damage to the caster - Fixed a crash that could occur when going to pickup an ability - Fixed a rare server crash
Source
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