What changed
1 fix1 addition2 changes0 removals
- Server
- UI and audio
- Performance
addedWe now have full localization support for Chinese! Also some changes to increasing the stability of game servers.
changedNote: Keybindings will be reset this patch again to fix some issues we caused last patch and allow for localization. They should be more stable in future patches.
changedQuality of Life Features:Clients now use DNS name to instead of raw IP address to connect to game servers (should improve network routing) - Fonts now support symbols, emojis, and dingbats (so you can properly show off your fancy Steam names) - Updated end game screen to more clearly show rewarded coin quantity - Saved input settings are now validated to protect against starting games with busted key bindings
fixedBug Fixes:Kill notifications no longer say "Someone" when killed by the zone - Fixed a client side memory leak - Fixed bug where ForwardDashAttack would sometimes never end block further ability activations (please let us know if someone experiences this after this patch) - Fixed a handful of potentially problematic pointers in the code (less likely to cause server crashes) - Fixed a bug where zone would continue to close when game has ended (potential cause for some server crashes)
Valgrave: Immortal Plains changes
addedWe now have full localization support for Chinese! Also some changes to increasing the stability of game servers.
changedNote: Keybindings will be reset this patch again to fix some issues we caused last patch and allow for localization. They should be more stable in future patches.
changedClients now use DNS name to instead of raw IP address to connect to game servers (should improve network routing) - Fonts now support symbols, emojis, and dingbats (so you can properly show off your fancy Steam names) - Updated end game screen to more clearly show rewarded coin quantity - Saved input settings are now validated to protect against starting games with busted key bindings
fixedKill notifications no longer say "Someone" when killed by the zone - Fixed a client side memory leak - Fixed bug where ForwardDashAttack would sometimes never end block further ability activations (please let us know if someone experiences this after this patch) - Fixed a handful of potentially problematic pointers in the code (less likely to cause server crashes) - Fixed a bug where zone would continue to close when game has ended (potential cause for some server crashes)
We now have full localization support for Chinese! Also some changes to increasing the stability of game servers.
Note: Keybindings will be reset this patch again to fix some issues we caused last patch and allow for localization. They should be more stable in future patches.
Quality of Life Features:
Clients now use DNS name to instead of raw IP address to connect to game servers (should improve network routing) - Fonts now support symbols, emojis, and dingbats (so you can properly show off your fancy Steam names) - Updated end game screen to more clearly show rewarded coin quantity - Saved input settings are now validated to protect against starting games with busted key bindings
Bug Fixes: