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Full notes
Full Valerie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
Valerie changes
Hi all,
Thanks to all 350 of you who have played the Steam demo and 950 who wishlisted the full game! My bug fixing and polishing thus far has been fueled by the kind comments both here, in the reviews, on the Discord, and in the feedback form, so thank you to those of you who used those.
For now I've reached the point where I'll be leaving the demo as-is (besides fixing reported bugs), and I expect to just be working on the full game. I've provided a list of patch notes below, mostly aimed at fixing bugs, controller support, more intuitive controls, and visual changes. If you continue to come across any issues please do report using the Discord or the feedback form, since... finding bugs is hard!!
If you'd like to see more about this game, consider following on socials! X/Twitter, Bluesky
Cheers.
0.6.6 Patch Notes
Controller support: - Give players a choice of button names, but default to auto-detect controller type - Improved Playstation glyphs - Added D-pad support on Switch and Playstation controllers - Improved glyph text offset - Changed the name of triggers to properly match different controllers - Added omni-directional sticks option (switching off will limit to 8 directions) Artwork/music - Added day, evening and nighttime - Added new music track for Tulia - Added drop shadow to up interaction arrow - Adjusted Tulia area artwork - Adjusted tree backgrounds - Adjusted turnaround animation and time - Made all dirt edges lighter - Added animations to boss - Made unique death animation when eaten by boss - Added landing squash - Added little spirit animation when focusing - Properly recoloured HUD in dream sections - Enemy 'health' bars are now blue and count up Mechanics: - Added 'reach' by pressing jump when running up wall - Changed wall jump to only happen when you hold away from wall - Removed requirement to hold R/L to run up walls - Improved underwater wall collision - Made swimming omni-directional - Made camera movement gradual when swimming in current - Consistent camera movement when attacking down - No longer lose air when you boost underwater - Fixed losing speed when landing sometimes - Improved ledge grab consistency Misc: - Added screenshot buttons (F6 for low res, F7 for display res) - Added uncapped frame rate mode (F4 to toggle) - Added master volume slider - Made option sliders look a bit nicer - Added sleeping NPC to Tulia - Fixed entrance at Tulia Forest North - ADDED DUCKS - Added blueberries and bushes - Adjusted some area layouts - Added more safety nets to 2nd dream - Adjusted walking entering forest cutscene - Changed contents of letter - Adjusted Garsen dialogue - Made circle platforms go in direction you step on them - Added sound effects to moving platforms Bug fixes: - Fixed skipping cutscenes during options - Made map icons behave properly in Garsen's cave - Don't reinit menu bubbles from confirmation box - Made skipping Garsen cutscene still unpause music - Fixed glyph text crashing sometimes - Fixed jarring music when flashback 1 skipped - Added insignia to inventory after timeskip - Made URL confirmations go back after pressing 'yes' - Fixed the save points that reset playtime - Made collectibles' bubbles update in cutscene - Made buffering keys during hit stop work - Fixed some ghost homing (still there sometimes?) - Fixed spikes spawning sideways after dying - Fixed ledge getup mashing causing jump instead of short getup - Fixed controller unplug/replug crashing - Fixed crashing when entering bubble - Fixed blur persisting after new game - Made trinkets always trigger get item pop up
Source
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