VAIL
Steam News 24 October 20256mo ago

VAIL Patch 1.7.27

EXTRACTION ALPHA Added player revives. This is a very early system that’s still lacking a lot of polish and art, but you can now revive any players that are killed once. Added new meshes for the Standard and Enhanced ba…

Update log

Full VAIL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes8 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedEXTRACTION ALPHAAdded player revives. This is a very early system that’s still lacking a lot of polish and art, but you can now revive any players that are killed once.
addedEXTRACTION ALPHAAdded new meshes for the Standard and Enhanced backpacks
addedEXTRACTION ALPHAAdded a menu for equipping healing items in your backpack
addedEXTRACTION ALPHAAdded a warning message for entering a raid without minimum gear requirements
addedEXTRACTION ALPHAAdded hover animations for the Angels
addedEXTRACTION ALPHAAdded an anti-camping alarm at extract points — we’ll replace the audio and tune the distance in future updates

EXTRACTION ALPHA

  • Added player revives. This is a very early system that’s still lacking a lot of polish and art, but you can now revive any players that are killed once.

  • Added new meshes for the Standard and Enhanced backpacks

  • Added a menu for equipping healing items in your backpack

  • Added a warning message for entering a raid without minimum gear requirements

  • Added hover animations for the Angels

  • Added an anti-camping alarm at extract points — we’ll replace the audio and tune the distance in future updates

  • Possible fix for spawning with only the lab extract

  • Fixed shields not preventing as much damage as intended

  • Added a check to make sure players don’t spawn near enemies

  • CosmeticReynIncreased the number of spawn points and ensured all spawn points have some amount of cover
  • CosmeticReynFixed out of bounds area near lab extract
  • CosmeticReynVisual improvements to the reactor area of Power Plant

GENERAL CHANGES

  • Earlier this week we pushed some fixes to the Killhouse and reset the top 50 scores on each leaderboard to ensure all scores are legitimate

  • Added a new ammo pouch mesh

  • Fixed tacticals not working as intended in all situations

  • Fixed observer input not having dead zones for controller thumbsticks

  • Fixed Killhouse and weapon dispenser showing the wrong skins on weapons

  • Fixed music not playing correctly in certain situations

  • Misc. fixes for voice chat

  • Misc. crash fixes

AEXLAB

Source

Steam News / 24 October 2025

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