Update log
Full VAIL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Performance
GENERAL CHANGES
Completed a large overhaul of loot spawns on Reyn — in addition to other balance and immersion improvements; [REDACTED] items should be much harder to find, only spawning in very specific locations where they make sense to spawn.
Added an eraser to the drawing boards in Shuttle
Possible fixes for losing ORE in the smelter
Fixed custom games scrambling teams in some cases
Fixed most objective markers not appearing on some PC runtimes — this was done by creating new optimized variants of objective markers, similar to what we did with nameplates in a recent update.
Fixed being able to get stuck in forklift barrels on Kiiro
Fixed various mesh issues on Reyn
Fixed ORE shards disappearing too quickly
Fixed ammo counters not showing correctly for left handed users
Misc. crash fixes and optimizations
Background work on future content
AEXLAB
Source
