Update log
Full VAIL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Workshop
- UI and audio
- Server
- Security
GENERAL CHANGES
NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
Added Steam Frame support
Added the Uncompiled Colonist character and weapon DLC that includes 10,000 GEL
Fixed shaders being forced to recompile every update even when no shaders were changed. Now shaders will compile much more quickly unless it’s a new install or shaders have been updated on our end.
Improved the drawing board eraser to make erasing easier
Added Pilad to NXS Hammer
Adjusted mining crit multiplier
Made shooting all targets in the Killhouse optional. Every unshot target adds 3 seconds to your time
Fixed some entitlements not appearing for players that owned a large number of entitlements
Fixed voice chat not working for some users — this should be fixed for the vast majority of players that had this issue.
Fixed Oculus CV1 trigger inputs not working correctly
Fixed all UI widgets not working with some runtimes
Fixed the win rate calculation not taking into account matches ending a draw or that were abandoned
Fixed some matches appearing to end in a Draw when it should have been a Victory or Defeat
Possible fix for servers not backfilling after a certain amount of time
Possible fix for players successfully logging in, but not getting full access to their loadouts, cosmetics, etc.
- CosmeticReynFixed a collision exploit in Habitat
- CosmeticReynFixed misc. mesh placement issues
- CosmeticKhidiHeavy optimization pass
Misc. crash fixes and optimizations
AEXLAB
Source
