VAIL
Steam News 29 April 202621d ago

VAIL Patch 1.10.12

GENERAL CHANGES NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet. Added Steam Frame support Added the Uncompiled Colonist character and weapon DLC that inc…

Update log

Full VAIL update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes5 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Workshop
  • UI and audio
  • Server
  • Security
addedGENERAL CHANGESNOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.
addedGENERAL CHANGESAdded Steam Frame support
addedGENERAL CHANGESAdded the Uncompiled Colonist character and weapon DLC that includes 10,000 GEL
fixedGENERAL CHANGESFixed shaders being forced to recompile every update even when no shaders were changed. Now shaders will compile much more quickly unless it’s a new install or shaders have been updated on our end.
changedGENERAL CHANGESImproved the drawing board eraser to make erasing easier
addedGENERAL CHANGESAdded Pilad to NXS Hammer

GENERAL CHANGES

NOTE: Some of these changes were already introduced in previous updates where we had not written patch notes yet.

  • Added Steam Frame support

  • Added the Uncompiled Colonist character and weapon DLC that includes 10,000 GEL

  • Fixed shaders being forced to recompile every update even when no shaders were changed. Now shaders will compile much more quickly unless it’s a new install or shaders have been updated on our end.

  • Improved the drawing board eraser to make erasing easier

  • Added Pilad to NXS Hammer

  • Adjusted mining crit multiplier

  • Made shooting all targets in the Killhouse optional. Every unshot target adds 3 seconds to your time

  • Fixed some entitlements not appearing for players that owned a large number of entitlements

  • Fixed voice chat not working for some users — this should be fixed for the vast majority of players that had this issue.

  • Fixed Oculus CV1 trigger inputs not working correctly

  • Fixed all UI widgets not working with some runtimes

  • Fixed the win rate calculation not taking into account matches ending a draw or that were abandoned

  • Fixed some matches appearing to end in a Draw when it should have been a Victory or Defeat

  • Possible fix for servers not backfilling after a certain amount of time

  • Possible fix for players successfully logging in, but not getting full access to their loadouts, cosmetics, etc.

  • CosmeticReynFixed a collision exploit in Habitat
  • CosmeticReynFixed misc. mesh placement issues
  • CosmeticKhidiHeavy optimization pass
  • Misc. crash fixes and optimizations

AEXLAB

Source

Steam News / 29 April 2026

Open original