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Steam News17 February 20197y ago

Version 2.17.2019 Performance and Content Update

A new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player.

Full notes

Full V.T. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions8 changes1 removal
  • Maps
  • Gameplay
  • Performance
  • Fixes
addedA new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)
changedImprovements
changedBlind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)
changedOptimized tree colliders (TH) to improve loading performance (Nice fps bump too)
changedUpdated Shadow settings for mountains (Performance Related)
addedAdded new "Very Low" quality setting - lots of downsampling, LOD decreases.

V.T. changes

addedA new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)
changedImprovements
changedBlind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)
changedOptimized tree colliders (TH) to improve loading performance (Nice fps bump too)
changedUpdated Shadow settings for mountains (Performance Related)

A new map is here! Longhorn is now playable! Longhorn is a larger map for Paranormal Invasion that was requested by a player. The map includes a large open air-strip / miltary outpost in the middle of nowhere with an AKM Full Auto Sniper. I am looking for feedback or suggestions on this map. It has some room for improvments / additions so let me know! Other side notes: Press M to toggle the music and N to toggle Night Vision on the scope (there are keybindings as well)

Improvements

  • Blind change to loading priority in an attempt to help people who are not providing any information on performance issues. (this basically slows loading down for low budget hardware)

  • Optimized tree colliders (TH) to improve loading performance (Nice fps bump too)

  • Updated Shadow settings for mountains (Performance Related)

  • Added new "Very Low" quality setting - lots of downsampling, LOD decreases.

  • Adjusted sampling for non-"High" settings

  • Reflection probes will now disable on lower settings to prevent "vasaline effect"

  • "Very High" settings no longer experimental

  • Cleaned up some ragdoll issues with Skinwalker

  • Skinwalker corpse will now shrink

  • Added new Paranormal Invasion Map "Longhorn"

  • Added AKM-S (Currently Longhorn only)

  • Added "Chief Buffalo" artwork from one of the Testers (Longhorn Easter Egg).

  • Fixed some minor AI issues

  • Added music loop to Invasion (Turn off/on with "M")

Work In Progress:

  • Hatchet Mountain development

  • Developing deployable barbed wire... Went horribly wrong... Maps became filled with barbed wire with more than 2 people... Everything dies including players... Game breaking... Thinking about making it similar to a barricade instead of deployable

Known Issues:

  • Key bindings in the controls do not show up on certain maps (workaround, change from main menu). This will be fixed in the next patch.

Performance Note: New low quality settings should work on really old hardware like 500 series cards. I am still not recommending them but if you want to do it go ahead! Please do not try to run the game on the higher settings (Very High / High) if you insist on playing on underspec hardware (try Medium / Low / Very Low). For any questions or concerns regarding performance please review the following thread: Performance Requirements Have questions or feedback? Start a discussion! More fan art! https://twitter.com/revmatek

by: https://twitter.com/TheMineDigital

by: https://twitter.com/BonfireGeo

Source

Steam News / 17 February 2019

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