In this update7
Full notes
Full V.R.G. update
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What changed
- Gameplay
- Balance
- Fixes
V.R.G. changes
Weapons
Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
Plasmagun's bullet velocity has been increased from 0.5 to 0.75.
The ammunition consumption of the Punch's charge attack has been increased from 50 to 75
The attack power of the Handcannon has been reduced from 5-40 to 5.
Enemies
Headshots used to drop additional gibs, but this has been eliminated.
Parkour
Releasing a move input when performing a frontal grab action will now maintain the grab action.
Tactical sprint is now maintained when jumping or hitting a wall.
Episode Mode
Added Complete Rate to the clear screen.
Horde Mode
The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.
The maximum number of armor mages spawned has been set to 5.
The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.
Settings
FOV, Brightness, and Contrast settings have been moved to General.
Bug Fixes
Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.
Fixed an issue where screen effects would not play when attacks were mitigated with armor.
Numerous other bugs have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
