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Steam News13 November 20232y ago

update 0.41.0

Weapons Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time. Plasmagun's bullet velocity has been increased from 0.5 to 0.75.

In this update7

Full notes

Full V.R.G. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions8 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedWeaponsCusterbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
changedWeaponsPlasmagun's bullet velocity has been increased from 0.5 to 0.75.
changedWeaponsThe ammunition consumption of the Punch's charge attack has been increased from 50 to 75
changedWeaponsThe attack power of the Handcannon has been reduced from 5-40 to 5.
changedParkourReleasing a move input when performing a frontal grab action will now maintain the grab action.
addedEpisode ModeAdded Complete Rate to the clear screen.
Plasmagun's bullet velocity0.50.75Plasmagun's bullet velocity increased, buffammunition consumption of the Punch's charge attack5075ammunition consumption of the Punch's charge attack increased, buffattack power of the Handcannon5-405

V.R.G. changes

changedCusterbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.
changedPlasmagun's bullet velocity has been increased from 0.5 to 0.75.
changedThe ammunition consumption of the Punch's charge attack has been increased from 50 to 75
changedThe attack power of the Handcannon has been reduced from 5-40 to 5.
changedReleasing a move input when performing a frontal grab action will now maintain the grab action.

Weapons

  • Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time.

  • Plasmagun's bullet velocity has been increased from 0.5 to 0.75.

  • The ammunition consumption of the Punch's charge attack has been increased from 50 to 75

  • The attack power of the Handcannon has been reduced from 5-40 to 5.

Enemies

  • Headshots used to drop additional gibs, but this has been eliminated.

Parkour

  • Releasing a move input when performing a frontal grab action will now maintain the grab action.

  • Tactical sprint is now maintained when jumping or hitting a wall.

Episode Mode

  • Added Complete Rate to the clear screen.

Horde Mode

  • The number of kill bonuses that add time is now called a kill badge, and the number of kill badges earned now adds to the score.

  • The maximum number of armor mages spawned has been set to 5.

  • The spawn algorithm has been revised so that floating enemies do not spawn repeatedly.

Settings

  • FOV, Brightness, and Contrast settings have been moved to General.

Bug Fixes

  • Fixed an issue where item acquisition rates and enemy kills were not being recorded correctly when saving at checkpoints.

  • Fixed an issue where screen effects would not play when attacks were mitigated with armor.

  • Numerous other bugs have been fixed.

Source

Steam News / 13 November 2023

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