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Steam News19 May 20233y ago

update 0.35.0

Movement system Leaning now maintains sprint status. While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.

In this update4

Full notes

Full V.R.G. update

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What changed

1 fix2 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
changedMovement systemLeaning now maintains sprint status.
changedMovement systemWhile cliff climbing, it is now possible to cancel by making a move input in the opposite direction.
removedWeaponsScope peering speed no longer decreases during slow motion.
changedWeaponsThe movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.
addedPerformanceAdded internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.
addedOtherUpscaling is now turned off when CRT is enabled.

V.R.G. changes

changedLeaning now maintains sprint status.
changedWhile cliff climbing, it is now possible to cancel by making a move input in the opposite direction.
removedScope peering speed no longer decreases during slow motion.
changedThe movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.
addedAdded internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.

Movement system

  • Leaning now maintains sprint status.

  • While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.

Weapons

  • The rocket launcher charge is now a two-point burst with a high bullet velocity.

  • Scope peering speed no longer decreases during slow motion.

  • The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.

Performance

  • Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.

Other

  • Upscaling is now turned off when CRT is enabled.

  • Numerous bugs have been fixed.

Source

Steam News / 19 May 2023

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