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Steam News21 October 202510mo ago

Usual June Update: New Enemy Creatures Incoming!

We've been designing all of the more "advanced" creatures that you'll encounter and fight as you progress further in Usual June.

Full notes

Full Usual June update

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What changed

0 fixes1 addition2 changes0 removals
  • Balance
changedWe've been designing all of the more "advanced" creatures that you'll encounter and fight as you progress further in Usual June. The design process has been challenging but fun, since we are trying to balance and include a lot of different considerations.
addedFirst, the way these creatures have evolved has to make sense in the story and the background lore, and they need to fit into the game environments. We also wanted to find a balance between them looking new and exciting to the player, but also reminiscent of the more "basic" early-game creature from which they evolved. Finally, we wanted them to start creating a visual path toward the boss designs!
changedWe have been working with contract artist Audre Schutte , who created the thumbnails above early in the process to help us navigate this tricky balance.

Usual June changes

changedWe've been designing all of the more "advanced" creatures that you'll encounter and fight as you progress further in Usual June. The design process has been challenging but fun, since we are trying to balance and include a lot of different considerations.
addedFirst, the way these creatures have evolved has to make sense in the story and the background lore, and they need to fit into the game environments. We also wanted to find a balance between them looking new and exciting to the player, but also reminiscent of the more "basic" early-game creature from which they evolved. Finally, we wanted them to start creating a visual path toward the boss designs!
changedWe have been working with contract artist Audre Schutte , who created the thumbnails above early in the process to help us navigate this tricky balance.

We've been designing all of the more "advanced" creatures that you'll encounter and fight as you progress further in Usual June. The design process has been challenging but fun, since we are trying to balance and include a lot of different considerations.

First, the way these creatures have evolved has to make sense in the story and the background lore, and they need to fit into the game environments. We also wanted to find a balance between them looking new and exciting to the player, but also reminiscent of the more "basic" early-game creature from which they evolved. Finally, we wanted them to start creating a visual path toward the boss designs!

We have been working with contract artist Audre Schutte, who created the thumbnails above early in the process to help us navigate this tricky balance.

🤔 Which of these approaches do you think best meets all these different needs?

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Source

Steam News / 21 October 2025

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