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Steam News16 May 20224y ago

Dev blog #2 — The main character Boris or "How to do everything ten times."

Steam post image Steam post image Boris Inspiration for Boris First idea of play style: more dark to the dark god. The original idea was to make the game completely black and white.

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Full Uspavanka update

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What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
changedFirst idea of play style: more dark to the dark god.The original idea was to make the game completely black and white. A kind of hybrid of Soviet magazines and drawings by John Kenn Mortensen. But huge problems arose with the interface - the visibility of descriptions, indicators, icons. It all merged together.
changedThe emergence of color, Boris on the style.With different colors, the hero and enemies have become more contrasting, and the interface elements are more noticeable. Two complementary colors were chosen - magenta and cyan. They came to the developer's mind from the clips of the artists of the Trap genre, which he was actively looking at that moment in his life.
addedVector or “I don’t want to make animation for 5 years”.And here, for some inexplicable reason, the drawing became annoying, which, moreover, put sticks in the wheels regarding animation, since working with raster graphics is quite difficult, editing, splitting into layers and deformation took a lot of time. The preference has gone to the direction of vector graphics.\ Also, the introduced magenta and cyan colors have become anchored to objects in order to clearly separate characters and different types of cards.
addedThe idea of a child's sleep. Boris is final.The further the development went, the further the idea developed: instead of banal monsters and ghosts, preference was given to toys, fairy tales and other things that surrounded children. The idea came up to ridicule the society of adults, making the enemies vicious and unprepossessing (lame, anxious, drinking, using drugs, suffering from obesity). Against this background, Boris, who was originally drawn with the proportions of illustrations from old Soviet books, became as alien as possible to the general play style, and a completely new Boris 2.0 appeared. More angry and furious. Skinny, sinewy, but strong as snail teeth.

Uspavanka changes

changedThe original idea was to make the game completely black and white. A kind of hybrid of Soviet magazines and drawings by John Kenn Mortensen. But huge problems arose with the interface - the visibility of descriptions, indicators, icons. It all merged together.
changedWith different colors, the hero and enemies have become more contrasting, and the interface elements are more noticeable. Two complementary colors were chosen - magenta and cyan. They came to the developer's mind from the clips of the artists of the Trap genre, which he was actively looking at that moment in his life.
addedAnd here, for some inexplicable reason, the drawing became annoying, which, moreover, put sticks in the wheels regarding animation, since working with raster graphics is quite difficult, editing, splitting into layers and deformation took a lot of time. The preference has gone to the direction of vector graphics.\ Also, the introduced magenta and cyan colors have become anchored to objects in order to clearly separate characters and different types of cards.
addedThe further the development went, the further the idea developed: instead of banal monsters and ghosts, preference was given to toys, fairy tales and other things that surrounded children. The idea came up to ridicule the society of adults, making the enemies vicious and unprepossessing (lame, anxious, drinking, using drugs, suffering from obesity). Against this background, Boris, who was originally drawn with the proportions of illustrations from old Soviet books, became as alien as possible to the general play style, and a completely new Boris 2.0 appeared. More angry and furious. Skinny, sinewy, but strong as snail teeth.
Steam post imageSteam post image
BorisInspiration for Boris

First idea of play style: more dark to the dark god.

The original idea was to make the game completely black and white. A kind of hybrid of Soviet magazines and drawings by John Kenn Mortensen. But huge problems arose with the interface - the visibility of descriptions, indicators, icons. It all merged together.

Steam post imageSteam post image
One of John Kenn Mortensen's drawingsSketch of the first monster for the game

The emergence of color, Boris on the style.

With different colors, the hero and enemies have become more contrasting, and the interface elements are more noticeable. Two complementary colors were chosen - magenta and cyan. They came to the developer's mind from the clips of the artists of the Trap genre, which he was actively looking at that moment in his life.

Steam post imageSteam post image
BorisLil Peep is the most popular member of the Trap genre

Vector or “I don’t want to make animation for 5 years”.

And here, for some inexplicable reason, the drawing became annoying, which, moreover, put sticks in the wheels regarding animation, since working with raster graphics is quite difficult, editing, splitting into layers and deformation took a lot of time. The preference has gone to the direction of vector graphics.\ Also, the introduced magenta and cyan colors have become anchored to objects in order to clearly separate characters and different types of cards.

Steam post imageSteam post image
BorisOne of the backgrounds of that time, which will not be in the game (copied from a painting by Salvador Dali)

The idea of a child's sleep. Boris is final.

The further the development went, the further the idea developed: instead of banal monsters and ghosts, preference was given to toys, fairy tales and other things that surrounded children. The idea came up to ridicule the society of adults, making the enemies vicious and unprepossessing (lame, anxious, drinking, using drugs, suffering from obesity). Against this background, Boris, who was originally drawn with the proportions of illustrations from old Soviet books, became as alien as possible to the general play style, and a completely new Boris 2.0 appeared. More angry and furious. Skinny, sinewy, but strong as snail teeth.

Boris 2.0 in redMouse

Source

Steam News / 16 May 2022

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