HomeGamesUpdatesPricingMethodology
Steam News7 November 20214y ago

DevBlog#1 - What an “Uspavanka” is, and who and why makes it.

About what will be and whats already are in the game. Uspavanka is a turn-based RPG with roguelike elements where battles are played with a deck of cards.

Full notes

Full Uspavanka update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • Gameplay
addedAbout what will be and whats already are in the game.Uspavanka is a turn-based RPG with roguelike elements where battles are played with a deck of cards. The story takes place inside a dream of a kid who cannot wake up until all enemies are defeated. Parallel to the adventures, memories about character’s little sister will appear in the game. There are choices of child’s past actions in real life. The game features a procedurally generated map made of hexagonal fields. After 20 moves of wandering around, the final battle of the current dream will start. In total, the game has 3 dream worlds planned in various themes with different enemies. The first world is a nursery where you have to confront toys from the nightmares. During the passage of the battle will take place using cards. With each battle, the protagonist will grow stronger, receiving more and more new cards and items, leveling up talents in the development trees formed as constellations. Each child have a unique trait and 3 stats that dynamically change the strength of the cards . The player wins battles by threatening monsters. If child themselves gets spooked, you’ll lose, and the whole nightmare will start all over again. Each child have their own pack of cards. Also to the pack will be added cards of hero's favorite manga, which you choose during the game.
addedA little bit about "Dog’s Dream"The game is a product of solo development , made with enthusiasm, without investment. The main aim is simply to show our sick imagination fully and combine all our favorite mechanics. Therefore, please add the game to the "Wishlist" and tell your friends about it, because you (you might be the only reader of this text) are the marketing department of the project now.

Uspavanka changes

addedUspavanka is a turn-based RPG with roguelike elements where battles are played with a deck of cards. The story takes place inside a dream of a kid who cannot wake up until all enemies are defeated. Parallel to the adventures, memories about character’s little sister will appear in the game. There are choices of child’s past actions in real life. The game features a procedurally generated map made of hexagonal fields. After 20 moves of wandering around, the final battle of the current dream will start. In total, the game has 3 dream worlds planned in various themes with different enemies. The first world is a nursery where you have to confront toys from the nightmares. During the passage of the battle will take place using cards. With each battle, the protagonist will grow stronger, receiving more and more new cards and items, leveling up talents in the development trees formed as constellations. Each child have a unique trait and 3 stats that dynamically change the strength of the cards . The player wins battles by threatening monsters. If child themselves gets spooked, you’ll lose, and the whole nightmare will start all over again. Each child have their own pack of cards. Also to the pack will be added cards of hero's favorite manga, which you choose during the game.
addedThe game is a product of solo development , made with enthusiasm, without investment. The main aim is simply to show our sick imagination fully and combine all our favorite mechanics. Therefore, please add the game to the "Wishlist" and tell your friends about it, because you (you might be the only reader of this text) are the marketing department of the project now.

About what will be and whats already are in the game.

Uspavanka is a turn-based RPG with roguelike elements where battles are played with a deck of cards. The story takes place inside a dream of a kid who cannot wake up until all enemies are defeated. Parallel to the adventures, memories about character’s little sister will appear in the game. There are choices of child’s past actions in real life. The game features a procedurally generated map made of hexagonal fields. After 20 moves of wandering around, the final battle of the current dream will start. In total, the game has 3 dream worlds planned in various themes with different enemies. The first world is a nursery where you have to confront toys from the nightmares. During the passage of the battle will take place using cards. With each battle, the protagonist will grow stronger, receiving more and more new cards and items, leveling up talents in the development trees formed as constellations. Each child have a unique trait and 3 stats that dynamically change the strength of the cards. The player wins battles by threatening monsters. If child themselves gets spooked, you’ll lose, and the whole nightmare will start all over again. Each child have their own pack of cards. Also to the pack will be added cards of hero's favorite manga, which you choose during the game.

A little bit about "Dog’s Dream"

The game is a product of solo development, made with enthusiasm, without investment. The main aim is simply to show our sick imagination fully and combine all our favorite mechanics. Therefore, please add the game to the"Wishlist"and tell your friends about it, because you (you might be the only reader of this text) are the marketing department of the project now.

Source

Steam News / 7 November 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.