What changed
2 fixes3 additions1 change0 removals
- Gameplay
- Store
- UI and audio
- Fixes
addedthis is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
addedv.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
addedv.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixedfixed tooltip overlapping in Campaign start screen
changedv.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
fixedv.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates
Urtuk: The Desolation changes
addedthis is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
addedv.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
addedv.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixedfixed tooltip overlapping in Campaign start screen
changedv.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
Hi all!
this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
changelog [v.1.0.0+87 -> v.1.0.0+91]
v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixed tooltip overlapping in Campaign start screen
v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
v.1.0.0+90 russian loc.updates
v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates
David