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Steam News24 November 20214y ago

Path 1.0.0+91

Hi all! this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy! changelog [v.1.0.0+87 -> v.1.0.0+91] v.1.0.

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Full Urtuk: The Desolation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions1 change0 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedthis is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
addedv.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
addedv.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixedfixed tooltip overlapping in Campaign start screen
changedv.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones
fixedv.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates

Urtuk: The Desolation changes

addedthis is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!
addedv.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied
addedv.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.
fixedfixed tooltip overlapping in Campaign start screen
changedv.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones

Hi all!

this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy!

changelog [v.1.0.0+87 -> v.1.0.0+91]

v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied

v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost.

fixed tooltip overlapping in Campaign start screen

v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones

v.1.0.0+90 russian loc.updates

v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the Soldier perk upon successfull completion of quest french loc.updates

David

Source

Steam News / 24 November 2021

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