Full notes
Full Urtuk: The Desolation update
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What changed
- Maps
- Gameplay
- UI and audio
Urtuk: The Desolation changes
Hi guys!
It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more!
I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit! Let's see the new faction concepts here:
The new faction will be built around minerals & crystals. We have to yet figure out the proper name of the faction - I am open to suggestions so please post your ideas into the forum!
And also, we are still maintaining the core build of Urtuk, so here few updates:
v.1.0.0+59 Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets Necro blood: now after entering the infected tile, the blood disapears bugfix: Bashing into barricades from 2 hex dist. falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.
v.1.0.0+60 Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus Cleansing: now also removes necro blood Attempt to fix tooltips in overworld map not fitting the screen viewport
v.1.0.0+61 bugfix: necro unlocks muts
v.1.0.0+62 status icons gx improvements Engagement: small bugfix small bugfix Amos: raised his alcohol addiction by 50% Vampire unlocks: replaced Masochist with 'Vampire's Speed' minor updates & improvements
We think we'll finish the DLC by the end of july this year, so stick with us!
enjoy!
David
Source
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