Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Server
- Store
- Gameplay
Update v0.91 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - building snap points for all vehicles - cars now need wheels - new item Wheel - automatic campfire meat drop - hold button hint for sleep, fireplace, etc. - "Snap" hint when looking at a snap point
CHANGED - building a vertical pillar on a car will align it with the car - improved building obstacle detection - wheels won't disappear when car is destroyed - human enemy attacks are now more predictable - cars will now run poorly with unpurified Urlid - replaced car funnels with simple filler for easier building & pipe attachment - fireplace start/extinguish trigger on the whole object - can no longer enter destroyed vehicle - throwing food near enemies will delay their attack - made defogger legs shorter
FIXED - exiting a vehicle that was covered in buildables was problematic - player busy error lock if clicked during loading - loading screen ended too early - emptying a fluid container would increase bladder value - some water surfaces had tiny splash particle - misleading fluid container item button hint
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