Update log
Full Urge update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Everyone,
Extracted changes
- Server
- Maps
Update v0.87 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.
See you in two weeks!
ADDED - hunting rifle without scope - new cave in the southern part of the map - after train crash a mark will appear on the paper map showing the location - giant worm damage animation - few new human animations - underwater color filter based on fluid type - clicking gear icon on empty bottle will trigger urinate action - door locked sound effect
CHANGED - relocated hunting rifle - train crash site will become easily accessible after the crash - yellow enemy variants burn better - building ingredients won't be shown if creative mode is enabled - flashlight button hint won't appear if player is near a light source - adjusted main menu background - adjusted Marigold entrance - improved spoiled flesh texture - giant worm head will explode on death - optimized Milfort
FIXED - defogger would spread yellow dust if it was emptied by pipe - cuts or bullet holes wouldn't appear on yellow blood enemies - if patrol van crashed somewhere on the map (far from player) it damaged the player - couldn't combine with ammo stack if one piece in the stack wasn't full - door would snap to closed state if it was clicked during open animation
Source
