What changed
1 fix5 additions1 change0 removals
addedπ’ QUICK DEMO PATCH π’Most of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.
addedπ’ QUICK DEMO PATCH π’NEW MECHANIC - Enemy amount scaling
changedπ’ QUICK DEMO PATCH π’The amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4 .
fixedπ’ QUICK DEMO PATCH π’NEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.
addedπ’ QUICK DEMO PATCH π’Toys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3 , so that the game is much less harsh for new players, yet still provides a proper challenge later on.
addedπ’ QUICK DEMO PATCH π’Submarine parts quota We've decreased the submarine part quota for the Difficulty 1 by 50% and Difficulty 2 by 30% , so that new players are not that heavily forced to venture across so many parts of the map, especially in co-op.
Urbex changes
addedMost of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.
addedNEW MECHANIC - Enemy amount scaling
changedThe amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4 .
fixedNEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.
addedToys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3 , so that the game is much less harsh for new players, yet still provides a proper challenge later on.
π’ QUICK DEMO PATCH π’
Heeeello everyone!
We listened to your feedback and did some quick changes to the game, difficulty scaling and some hotfixes for the bugs!
Most of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.
NEW MECHANIC - Enemy amount scaling
The amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4.
NEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.
Toys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3, so that the game is much less harsh for new players, yet still provides a proper challenge later on.
Submarine parts quota We've decreased the submarine part quota for the Difficulty 1 by 50% and Difficulty 2 by 30%, so that new players are not that heavily forced to venture across so many parts of the map, especially in co-op.
We're also cooking up new features which will still be dropped in the demo, most of them also coming from your feedback, so stay tuned!