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Steam News27 April 20262mo ago

Your feedback = DONE!

πŸ“’ QUICK DEMO PATCH πŸ“’ Heeeello everyone! We listened to your feedback and did some quick changes to the game, difficulty scaling and some hotfixes for the bugs!

In this update1

Full notes

Full Urbex update

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What changed

1 fix5 additions1 change0 removals
  • Events
  • Gameplay
  • Fixes
  • Maps
addedπŸ“’ QUICK DEMO PATCH πŸ“’Most of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.
addedπŸ“’ QUICK DEMO PATCH πŸ“’NEW MECHANIC - Enemy amount scaling
changedπŸ“’ QUICK DEMO PATCH πŸ“’The amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4 .
fixedπŸ“’ QUICK DEMO PATCH πŸ“’NEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.
addedπŸ“’ QUICK DEMO PATCH πŸ“’Toys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3 , so that the game is much less harsh for new players, yet still provides a proper challenge later on.
addedπŸ“’ QUICK DEMO PATCH πŸ“’Submarine parts quota We've decreased the submarine part quota for the Difficulty 1 by 50% and Difficulty 2 by 30% , so that new players are not that heavily forced to venture across so many parts of the map, especially in co-op.

Urbex changes

addedMost of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.
addedNEW MECHANIC - Enemy amount scaling
changedThe amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4 .
fixedNEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.
addedToys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3 , so that the game is much less harsh for new players, yet still provides a proper challenge later on.

πŸ“’ QUICK DEMO PATCH πŸ“’

Heeeello everyone!

We listened to your feedback and did some quick changes to the game, difficulty scaling and some hotfixes for the bugs!

Most of the feedback & our observations have shown the first difficulty still proves a challenge too big for new players, so we tweaked the numbers and introduced some new mechanics.

NEW MECHANIC - Enemy amount scaling

The amount of enemies was previously the same for all difficulties, now their numbers scale with it. Difficulty 1 starts at 50% of the original enemy count and the OG numbers are reached by Difficulty 4.

NEW MECHANIC - Quota per player difficulty scaling Formerly the scaling per player was also fixed for all difficulties, however after this update they scale with difficulties as well. This ensures that the easier difficulties are way less challenging in co-op.

Toys quota On top of all the new mechanics, we tweaked the quota numbers for the Difficullty 1, 2 & 3, so that the game is much less harsh for new players, yet still provides a proper challenge later on.

Submarine parts quota We've decreased the submarine part quota for the Difficulty 1 by 50% and Difficulty 2 by 30%, so that new players are not that heavily forced to venture across so many parts of the map, especially in co-op.

We're also cooking up new features which will still be dropped in the demo, most of them also coming from your feedback, so stay tuned!

Source

Steam News / 27 April 2026

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