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Steam News11 April 20262mo ago

Urbex DEMO is live!

What's new New item - Magic hat Conjures a magic hat to the ground, creating an area where everyone's backpacks and submarine parts are magically extracted without the need to travel to the submarine - especially valuab

Full notes

Full Urbex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedWhat's newNew item - Magic hat Conjures a magic hat to the ground, creating an area where everyone's backpacks and submarine parts are magically extracted without the need to travel to the submarine - especially valuable in co-op and higher difficulties.
addedWhat's newAsylum map changes The whole entry area of the Asylum map has been enriched - instead of 1 entrance into the map, you now have 3, allowing for better avoidance of enemies, eliminating the single biggest chokepoint of the map and faster access to multiple areas and pathways across the map.
changedWhat's newMadness Bar UI
changedWhat's newrebalanced prices of shop items
changedWhat's newreduced quotas for single players
changedWhat's newincreased quota scaling for each extra player

Urbex changes

addedNew item - Magic hat Conjures a magic hat to the ground, creating an area where everyone's backpacks and submarine parts are magically extracted without the need to travel to the submarine - especially valuable in co-op and higher difficulties.
addedAsylum map changes The whole entry area of the Asylum map has been enriched - instead of 1 entrance into the map, you now have 3, allowing for better avoidance of enemies, eliminating the single biggest chokepoint of the map and faster access to multiple areas and pathways across the map.
changedMadness Bar UI
changedrebalanced prices of shop items
changedreduced quotas for single players

What's new

New item - Magic hat Conjures a magic hat to the ground, creating an area where everyone's backpacks and submarine parts are magically extracted without the need to travel to the submarine - especially valuable in co-op and higher difficulties.

Cardboard Fortress - Gamba The garage section of the cardboard fortress has been transformed and fully opened into a spin-2-win arcade aka inner gambler's wet dream. The Crab-o-mat and Wheel of Misfortune are waiting to bless you or harm you!

Asylum map changes The whole entry area of the Asylum map has been enriched - instead of 1 entrance into the map, you now have 3, allowing for better avoidance of enemies, eliminating the single biggest chokepoint of the map and faster access to multiple areas and pathways across the map.

Proximity madness

  • when players are too far from anyone else in the team for too long, their madness meter now continuously rises up

  • doesn't apply to single-player / 1-player sessions

Madness Bar UI

  • minimum madness threshold is now clearly displayed to avoid confusion when popping sanity pills

Balancing

  • rebalanced prices of shop items

  • reduced quotas for single players

  • increased quota scaling for each extra player

  • reduced quota for first difficulty by 20%

  • reduced damage and madness caused by enemies on first difficulty by 25%

Bugfixes

  • various navmesh fixes

  • cardboard fortress colliders fix

  • asylum interior & exterior colliders fix

  • asylum exterior grass hiding spots fix

  • various stuck SFX fix

Easter eggs

This one(s) you're going to have to find out yourselves.

Source

Steam News / 11 April 2026

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