In this update5
Full notes
Full Uragun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Compatibility
- Workshop
- Fixes
Uragun changes
That was some crazy ride but we finally made it! We are not gonna talk about how many cups of coffee we had during development or stuff like that, it’s not important now. What is important is that our passionate and talented team of devs spent their last few years developing this game and we are super happy and excited to share it with you now! Also, HUGE THANKS to all of you who stayed with us through Early Access and helped us make this game better! 🖤
We did what we could, and the best we could, to make this roguelite shooter shine. We hope you’ll truly have a blast with. We can’t wait to see what cool stories you’ll share with us while enjoying this revamped game that now supports replayability and customization of your experience!
For now, we must rest a bit and celebrate, as finishing games is not easy, but it’s very rewarding, and we wish you the same experience with Uragun!
Uragun 1.0 Patch notes
Features and improvements:
Multiple language support for the full game experience (English, Polish, Spanish, German, French, Japanese, Korean, Chinese Simplified, Turkish, Portuguese Brazilian)
Added option to scrap new Heat Attack for Bits
Balance changes to run balance for more enjoyable game experience
Improved weapon tier system
Better memory management for improved RAM usage
Balanced pushback applied from some enemies
Some screens received UX improvement to support directional navigation on both keyboard and controllers
Better controller support for settings
Added screen overlay animation when Armor Piece is lost
Added indicators for generator overload objective
Hammer jump is more responsive
Audio:
New music tracks for all biomes
New track for boss fights
New sound effects
Tutorial intro sound design
Improved audio mix
Graphics:
Arenas in Barcelona and Hong Kong got additional visual polish (new textures and decorations)
New models for alternative versions of Baller, Turret and Bouncer enemies that better support their gameplay
Keygates now have symmetrical key slots
Material tweaks for player and evil mech models
New UI for pause screen, HUD, dialogues and confirmation popups
Bugfixes:
Fixed Steam achievements not being registered correctly
Fixed Minigun requirement for Ranger decal unlock condition not registered correctly
Fixed hit effects and shields not displayed correctly on some enemies
Fixed videos not correctly fitted on aspect ratios other than 16:9
Fixed crashes during disc boss fight
Fixed not visible projectiles coming from Heat Projectiles plugin on Plugin level 2 or higher
Fixed Evil Mech sword attack animation glitch
Fixed enemy encounter generation on some arenas
Fixed collision on many arenas
Many other fixes
Known issues:
Some language versions may not be perfectly positioned on screen 🙈
Some arenas may have lower difficulty than intended
Source
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