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Steam News2 February 20265mo ago

New GAMEMODE! New Skills!

HEY! Long time no see :) I haven't had much time to work on UpGun lately (I was working on this game), but seeing players having fun on the game to this day really inspired me this big update.

In this update11

Full notes

Full UpGun update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

HEY! Long time no see :) I haven't had much time to work on UpGun lately (I was working on this game), but seeing players having fun on the game to this day really inspired me this big update. I really hope you'll like it!

What changed

6 fixes10 additions24 changes1 removal
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Store
  • Fixes
addedNEW GAME MODE!I wasn't expecting to be able to implement new game modes to UpGun but in the end, I managed to do it! The game was developed with a friend of mine who has now left the project to work in a big studio, and I wasn't confident about my skills to work on his codebase. Working on my other game, Blood Rush , the last few years allowed me to learn c++ and to get a much deeper understanding of the Unreal ecosystem. Without creating another complex game like Blood Rush , this wouldn't have been possible at all.
changedYou can now play the brand new Gun Game game mode!The game doesn't end until a player reaches the specified number of elimination (Default at 15). Each kill rewards you with a random skill from the pool, but beware, once you only need one more elimination, all of your skills are taken from you, you'll need to eliminate a player without any upgrade.
addedNEW SKILLSSteam post imageNew skills are available for you to play with! A common feedback is that there is not enough options to heal in the game, I hope to adress that by adding new skills to improve survivability.
changed- Health backupRecover half of the lastest damage you took after a slight delay.
changed- ShieldGrants you a shield point to cancel any damage burst one time per life.
addedReworked lobby settingsEvery game has to be set up through the lobby, and adding a new game mode was the right opportunity to redesign a bit the lobby screen. To remember, this is what the lobby screen looked like before the update.

UpGun changes

addedI wasn't expecting to be able to implement new game modes to UpGun but in the end, I managed to do it! The game was developed with a friend of mine who has now left the project to work in a big studio, and I wasn't confident about my skills to work on his codebase. Working on my other game, Blood Rush , the last few years allowed me to learn c++ and to get a much deeper understanding of the Unreal ecosystem. Without creating another complex game like Blood Rush , this wouldn't have been possible at all.
changedThe game doesn't end until a player reaches the specified number of elimination (Default at 15). Each kill rewards you with a random skill from the pool, but beware, once you only need one more elimination, all of your skills are taken from you, you'll need to eliminate a player without any upgrade.
addedSteam post imageNew skills are available for you to play with! A common feedback is that there is not enough options to heal in the game, I hope to adress that by adding new skills to improve survivability.
changedRecover half of the lastest damage you took after a slight delay.
changedGrants you a shield point to cancel any damage burst one time per life.

First of...

NEW GAME MODE!

I wasn't expecting to be able to implement new game modes to UpGun but in the end, I managed to do it! The game was developed with a friend of mine who has now left the project to work in a big studio, and I wasn't confident about my skills to work on his codebase. Working on my other game, Blood Rush, the last few years allowed me to learn c++ and to get a much deeper understanding of the Unreal ecosystem. Without creating another complex game like Blood Rush, this wouldn't have been possible at all.

You can now play the brand new Gun Game game mode!

With this game mode, games are much shorter and you do not choose your upgrades, they choose you!

The game doesn't end until a player reaches the specified number of elimination (Default at 15). Each kill rewards you with a random skill from the pool, but beware, once you only need one more elimination, all of your skills are taken from you, you'll need to eliminate a player without any upgrade.

This is a game mode I wanted for the game for a VERY VERY long time. I hope you'll really have fun with it.

NEW SKILLS

Steam post imageNew skills are available for you to play with! A common feedback is that there is not enough options to heal in the game, I hope to adress that by adding new skills to improve survivability.

- Health backup

  • Recover half of the lastest damage you took after a slight delay.

- Overheal

  • Your healthpool can go beyond 100% and up to 140%. You can fill you overhealth with any type of healing in the game.

- Shield

  • Grants you a shield point to cancel any damage burst one time per life.

New Free skill

Steam post imageEveryone is now able to play with the long slide skill!

Reworked lobby settings

Every game has to be set up through the lobby, and adding a new game mode was the right opportunity to redesign a bit the lobby screen. To remember, this is what the lobby screen looked like before the update.

So it worked, but it had issues relating to readability, quality of information and data persistance.

For exemple, banning a skill did not persist when changing game modes. I only used lunimance to display which of your friends are currently playing.

Lobby HUD changes

  • Changing gamemode in the lobby do not reset Banned or Default skills anymore.

  • Changing gamemode in the lobby do not reset the mutators anymore.

  • The settings now disables unusable buttons.

  • The default skills now displays more skills.

Gameplay changes

  • The controlled explosion skill now displays properly an explosive on your character.

  • The health bar now changes size to reflect your max HP.

  • The trail behind bullets has been improved and no longer lags behind (also belter performances)

  • Added 3 achievements.

  • Dealing less than 0.5 damage won't display 0 as a damage indicator.

  • The laser sight is now colored to match your team color.

  • The game audio doesn't mute anymore when the game is unfocused (it is lowered now)

  • Updated some other UI elements.

  • Added descriptions to the gamemodes.

  • Added a small camera shake when shooting.

  • Updated the way to setup a LAN.

  • Updated the skill weights.

  • Added some missing sound effects.

  • Optimized a bit the game.

  • Added a Dutch translation.

    • If you want to help translate the game, hit me up!

  • Optimized a bit the networking.

  • (experimental) Joining mid game now grants some upgrades.

New hats !

Here are some new hats you can drop from now on!

This update doesn't have much in terms of cosmetics, that wasn't really my focus.

Balancing

  • Lucky day: Critical boost buffed from +8% to +11%.

  • Local Buff: Buffed all granted stats by 5%.

  • SniperReduced max debuff.
  • Fire bullets: The fire damage doesn't trigger immediatly anymore.

  • Instant grenade: Damage debuff.

  • Fire resistance: Buffed resistance.

  • FireIncreased ground fire damage.

Other fixes

  • Fixed the smoke grenade spawning 2 smokes sometimes on the clients.

  • The grenade has a better replication system.

  • Reworked part of the customization code, this should prevent hat collisions from messing with players.

  • Life steal worked when damaging yourself.

  • Fixed inverted private/public text in lobby screen.

  • Fixed Local buff, not granting properly the multiplier when playing in team.

  • Possible fix for the giga score achievement.

Source

Steam News / 2 February 2026

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