Full notes
Full Upgraded update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
New main gamemode: Conquest Map: City (for now, lots of intentions with this new map) Steam post image - Collect chips and deliver them, capture objectives or eliminate players to accumulate points for your team New scoring system, only points counted, not KDA ratios Disabled map selection for focus on the main gamemode, all will come back but changes in the overall architecture will demand time for adaptation
Some new equipment, not all fully developed Full BHop enabled for all characters (Hold Jump to Bhop) New dash system: Dashing torwards where you're looking Wall grinding: You slow your fall when hugging a wall, can conserve horizontal speed and while grinding you can always wall-jump Lots of stuff being made, for now we need testing Feedback is appreciated, the main focus for now with this gamemode is to try and understand what makes a good objective map, and get the game to feel right. When thats done, we can start getting some new content and polishing what we already have
Source
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