Update history
Latest Upgraded updates
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- Upgraded
First Major Update Coming
Yeah lots of new stuff, I ain't writing all that Bugs are expected, contact me or open an issue on steam. Cheers.
Announcement1 changeGameplay - Upgraded
Finding The Game's Identity
Major changes, and now the game will have a stedied progress, i'm introducing the new main mechanic: Credits Now you buy weapons and can infinetly equip them, so its more of a 'licence to print once per life' kind of de…
Announcement1 changeMaps - Upgraded
We're back
New main gamemode: Conquest Map: City (for now, lots of intentions with this new map) Steam post image - Collect chips and deliver them, capture objectives or eliminate players to accumulate points for your team New sco…
Announcement2 changesMaps - Upgraded
Last update for awhile
So... i got a job! In a place where I really wanted to work and I'll focus on my carreer for now. Some weapons and equipments added, not everything is finished from them. Updates will be even slower now, many ideas but…
Announcement1 changeGameplay - Upgraded
New game design
You can now build your class with equipment and perks, click and drag to equip, click to un-equip. Previously made characters will not be used anymore, but some models and codes will be used Graphics are mainly placehol…
Announcement3 changesMapsUI/audio - Upgraded
Mech melee and going forward
New Mech Melee ('Q' default, same as 'sub-skill') New animations for melee and slightly remade torso models New shoulder weapon for mechs, the double barrel shotgun New map for mechs Removed boosters from torso, unique…
Announcement7 changesGameplayMaps - Upgraded
Small fixes - Mechs and General
An issue with networking packets has been resolved, still being investigated for more returns. If successfull, the game should run smoother now. Mech horn selectable on spawning, 'V' on keyboard to use, not mappable yet…
Announcement5 changesFixGameplay - Upgraded
Small fixes
Mech colors now selectable Mech UI light redesiign, improovement will happen Working on new parts and a proper Map for mech combat Feedback is appreciated!
Announcement2 changesUI/audioMaps - Upgraded
Mecha
We got mechas now or 'AC at home' as i'd like to call. At the game lobby, there is a 'Test Zone (Mecha FFA)' Map that you can choose to play it. For now there are few parts, 2 weapons and 2 shoulder weapons - Melee is i…
Store2 changesMaps - Upgraded
Small fixes
Occluder in some maps resulting in meshes not rendering correctly, hopefully solved Outsider blink reworked, requires 2 presses, launches the blink symbol then you blink to it - Previous model was resulting in the chara…
Announcement2 changesUI/audioMaps - Upgraded
Small fixes
Colony (Map) - altered colors, hopefully improving player visibility Outside - Some 'blink' issues patched, you could blink outside the map, fixed for the moment Fullscreen mode in the Options Menu 2 new game-modes bein…
Announcement2 changesUI/audioMaps - Upgraded
Leveller rework small bugfixes
Missile camera bug solved
Announcement - Upgraded
Leveller Rework
The leveller didn't feel unique and was full of bugs New weapon (secondary): RM-C4N1 - An autocannon with 6 bullets, hitscan detection, explodes on impact New skill: Remote Missile - A missile that speeds up and can be…
Announcement3 changesGameplay - Upgraded
New Game Mode and Map on test branch
Map - Corners Game mode: Scavenge, collect chips to earn score for your team, score is only counted when delivered to a delivery zone, those change with time, you drop your chips on death so anyone can collect. Chip res…
Announcement2 changesMaps - Upgraded
New Character - Outsider
Outsider Kit The hunter kit has: - 100 shields (medium class) - Eastern Edge / Wind Slash (secondary fire) - Blink (sub-skill) - Realm Shift (unable to attack and be attacked for 3 seconds) Questions, feedback or sugges…
Announcement - Upgraded
InputMap fixes
Fixed some bugs with input mapping, Primary and Secondary fire are default for Mouse 1 and Mouse 2, be careful when mapping to mouse buttons, might not work. Low priority issue for the time being.
Announcement1 changeFix






