Full notes
Full Unwell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Unwell changes
Exploration in Unwell has become much more rewarding.
We've implemented a brand-new loot system, allowing you to search through abandoned furniture, forgotten containers, and remnants of a world consumed by The Gray. Every expedition now carries the possibility of finding something valuable -or something you desperately need to survive.
You'll discover:
Medical supplies to keep yourself alive.
Resources for future encounters.
Rare valuables that can be traded.
Story-related items hidden in unexpected places.
Not every container holds treasure, and not every discovery is worth carrying. With limited inventory space, every item becomes a decision.
This system is designed to encourage exploration while maintaining the tension that defines Unwell. Sometimes opening one more cabinet might save your life. Sometimes it will only waste precious time.
As always, thank you for standing against The Gray with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
