Full notes
Full Unwell update
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What changed
- Gameplay
- UI and audio
Unwell changes
Hello fellow Well-Dwellers!
Unwell has just received a solid injection of new content!
Content
New interactive models! Including our very own well, which now greets us right at the beginning. With the new model, the logic of interacting with it has also changed.
A new UI element that shows how long you can withstand the grip of the well.
New letters from previous residents of the well!
The protagonist reacts more often and more intensely to what is happening around him. He also comments on it more frequently.
Lots of new interactive elements!
New visual effects!
Improvements
Using items on environmental objects is now easier.
More light during the escape from... a certain place.
Entering points of interest is now smoother.
Improved item pickup detection. Picking up objects should now be easier.
Expanded fatigue system. Each weapon now has its own wear level.
Expanded attack mechanics. Each weapon now has its own attack charge time.
Improved climbing on larger stairs.
The structure of levels available in the demo has been expanded and refined.
More light directed toward places worth paying attention to.
Added the ability to speed up dialogues.
Cycles occurring in the well have been balanced.
Bug Fixes
Improved item combination logic. Items no longer remain in quick access after being consumed.
Improved logic for the protagonist stopping in specific places.
The cursor should no longer disappear when it is needed.
Improved cursor icon changes when looking at interactive elements.
Removed many smaller bugs.
Thank you for standing against the gray with us.
— Head Protégé
Source
Changelog.gg summarizes and formats this update. How we read updates.
